GUI Venster closen aangepast

This commit is contained in:
Michiel.VanDorpe
2019-07-29 20:13:10 +02:00
parent 89dc4d2047
commit b3a4a7441a
46 changed files with 3301 additions and 67 deletions

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -7,7 +7,8 @@
<OutputType>Library</OutputType>
<RootNamespace>Data</RootNamespace>
<AssemblyName>Data</AssemblyName>
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>

View File

@@ -0,0 +1,70 @@
namespace GUI_Gokkantoor
{
partial class AddBalance
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.textBox1 = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(417, 100);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 0;
this.button1.Text = "Toevoegen";
this.button1.UseVisualStyleBackColor = true;
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(498, 100);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(85, 20);
this.textBox1.TabIndex = 1;
//
// AddBalance
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.button1);
this.Name = "AddBalance";
this.Text = "AddBalance";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button1;
private System.Windows.Forms.TextBox textBox1;
}
}

View File

@@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GUI_Gokkantoor
{
public partial class AddBalance : Form
{
public AddBalance(Logic.LogicLayer l)
{
InitializeComponent();
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,123 @@
namespace GUI_Gokkantoor
{
partial class Admin
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.button4 = new System.Windows.Forms.Button();
this.listBox1 = new System.Windows.Forms.ListBox();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(240, 51);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(60, 27);
this.button1.TabIndex = 0;
this.button1.Text = "Add user";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(350, 53);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 1;
this.button2.Text = "Add match";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// button3
//
this.button3.Location = new System.Drawing.Point(464, 55);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(75, 23);
this.button3.TabIndex = 2;
this.button3.Text = "Add team";
this.button3.UseVisualStyleBackColor = true;
this.button3.Click += new System.EventHandler(this.button3_Click);
//
// button4
//
this.button4.Location = new System.Drawing.Point(713, 415);
this.button4.Name = "button4";
this.button4.Size = new System.Drawing.Size(75, 23);
this.button4.TabIndex = 3;
this.button4.Text = "Update";
this.button4.UseVisualStyleBackColor = true;
this.button4.Click += new System.EventHandler(this.button4_Click);
//
// listBox1
//
this.listBox1.FormattingEnabled = true;
this.listBox1.Location = new System.Drawing.Point(432, 186);
this.listBox1.Name = "listBox1";
this.listBox1.Size = new System.Drawing.Size(120, 95);
this.listBox1.TabIndex = 4;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(470, 170);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(40, 13);
this.label1.TabIndex = 5;
this.label1.Text = "Games";
//
// Admin
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.label1);
this.Controls.Add(this.listBox1);
this.Controls.Add(this.button4);
this.Controls.Add(this.button3);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Name = "Admin";
this.Text = "Admin";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Button button4;
private System.Windows.Forms.ListBox listBox1;
private System.Windows.Forms.Label label1;
}
}

View File

@@ -0,0 +1,59 @@
using Logic;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GUI_Gokkantoor
{
public partial class Admin : Form
{
public LogicLayer l;
public Admin(LogicLayer l)
{
l = new LogicLayer();
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
User a = new User(l);
this.Hide();
a.FormClosed += adminClosed;
a.Show();
}
private void adminClosed(object sender, FormClosedEventArgs e)
{
this.Show();
}
private void button2_Click(object sender, EventArgs e)
{
Match a = new Match(l);
this.Hide();
a.FormClosed += adminClosed;
a.Show();
}
private void button3_Click(object sender, EventArgs e)
{
Team a = new Team(l);
this.Hide();
a.FormClosed += adminClosed;
a.Show();
}
private void button4_Click(object sender, EventArgs e)
{
UpdateMatch a = new UpdateMatch(l);
this.Hide();
a.FormClosed += adminClosed;
a.Show();
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
</configuration>

View File

@@ -0,0 +1,178 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{0FE2B3A0-3F8F-44C5-A96E-B821404E5335}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>GUI_Gokkantoor</RootNamespace>
<AssemblyName>GUI_Gokkantoor</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AddBalance.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="AddBalance.Designer.cs">
<DependentUpon>AddBalance.cs</DependentUpon>
</Compile>
<Compile Include="Admin.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Admin.Designer.cs">
<DependentUpon>Admin.cs</DependentUpon>
</Compile>
<Compile Include="MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Gokspel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Gokspel.Designer.cs">
<DependentUpon>Gokspel.cs</DependentUpon>
</Compile>
<Compile Include="Login.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Login.Designer.cs">
<DependentUpon>Login.cs</DependentUpon>
</Compile>
<Compile Include="Match.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Match.Designer.cs">
<DependentUpon>Match.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SetGok.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="SetGok.Designer.cs">
<DependentUpon>SetGok.cs</DependentUpon>
</Compile>
<Compile Include="Team.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Team.Designer.cs">
<DependentUpon>Team.cs</DependentUpon>
</Compile>
<Compile Include="UpdateMatch.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="UpdateMatch.Designer.cs">
<DependentUpon>UpdateMatch.cs</DependentUpon>
</Compile>
<Compile Include="User.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="User.Designer.cs">
<DependentUpon>User.cs</DependentUpon>
</Compile>
<EmbeddedResource Include="AddBalance.resx">
<DependentUpon>AddBalance.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Admin.resx">
<DependentUpon>Admin.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Gokspel.resx">
<DependentUpon>Gokspel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Login.resx">
<DependentUpon>Login.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Match.resx">
<DependentUpon>Match.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<EmbeddedResource Include="SetGok.resx">
<DependentUpon>SetGok.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Team.resx">
<DependentUpon>Team.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UpdateMatch.resx">
<DependentUpon>UpdateMatch.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="User.resx">
<DependentUpon>User.cs</DependentUpon>
</EmbeddedResource>
<None Include="Data\bets.json" />
<None Include="Data\games.json" />
<None Include="Data\persons.json" />
<None Include="Data\ploegen.json" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Globals\Globals.csproj">
<Project>{3643bc50-8412-4c17-99e0-9d4bf7edeb78}</Project>
<Name>Globals</Name>
</ProjectReference>
<ProjectReference Include="..\Logic\Logic.csproj">
<Project>{82f1af49-f9fa-42a1-bd3b-a37c36e340ad}</Project>
<Name>Logic</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@@ -0,0 +1,170 @@
namespace GUI_Gokkantoor
{
partial class Gokspel
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.ListMatch = new System.Windows.Forms.ListBox();
this.ListGokken = new System.Windows.Forms.ListBox();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.label6 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// ListMatch
//
this.ListMatch.FormattingEnabled = true;
this.ListMatch.Location = new System.Drawing.Point(197, 101);
this.ListMatch.Name = "ListMatch";
this.ListMatch.Size = new System.Drawing.Size(120, 95);
this.ListMatch.TabIndex = 0;
//
// ListGokken
//
this.ListGokken.FormattingEnabled = true;
this.ListGokken.Location = new System.Drawing.Point(197, 221);
this.ListGokken.Name = "ListGokken";
this.ListGokken.Size = new System.Drawing.Size(120, 95);
this.ListGokken.TabIndex = 1;
//
// button1
//
this.button1.Location = new System.Drawing.Point(116, 101);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 2;
this.button1.Text = "Gok inzetten";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(197, 332);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(112, 21);
this.button2.TabIndex = 3;
this.button2.Text = "Balance toevoegen";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(194, 85);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(49, 13);
this.label1.TabIndex = 5;
this.label1.Text = "Matchen";
this.label1.Click += new System.EventHandler(this.label1_Click);
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(194, 205);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(45, 13);
this.label2.TabIndex = 6;
this.label2.Text = "Gokken";
this.label2.Click += new System.EventHandler(this.label2_Click);
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(323, 157);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(35, 13);
this.label3.TabIndex = 7;
this.label3.Text = "label3";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(323, 170);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(35, 13);
this.label4.TabIndex = 8;
this.label4.Text = "label4";
//
// label5
//
this.label5.AutoSize = true;
this.label5.Location = new System.Drawing.Point(323, 183);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(35, 13);
this.label5.TabIndex = 9;
this.label5.Text = "label5";
//
// label6
//
this.label6.AutoSize = true;
this.label6.Location = new System.Drawing.Point(324, 196);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(35, 13);
this.label6.TabIndex = 10;
this.label6.Text = "label6";
//
// Gokspel
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.label6);
this.Controls.Add(this.label5);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Controls.Add(this.ListGokken);
this.Controls.Add(this.ListMatch);
this.Name = "Gokspel";
this.Text = "Gokspel";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.ListBox ListMatch;
private System.Windows.Forms.ListBox ListGokken;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label6;
}
}

View File

@@ -0,0 +1,53 @@
using Logic;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GUI_Gokkantoor
{
public partial class Gokspel : Form
{
public LogicLayer l;
public Gokspel(Logic.LogicLayer l)
{
l = new LogicLayer();
InitializeComponent();
}
private void label2_Click(object sender, EventArgs e)
{
}
private void label1_Click(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
SetGok a = new SetGok(l);
this.Hide();
a.FormClosed += adminClosed;
a.Show();
}
private void adminClosed(object sender, FormClosedEventArgs e)
{
this.Show();
}
private void button2_Click(object sender, EventArgs e)
{
AddBalance a = new AddBalance(l);
this.Hide();
a.FormClosed += adminClosed;
a.Show();
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,71 @@
namespace GUI_Gokkantoor
{
partial class Login
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.listBox1 = new System.Windows.Forms.ListBox();
this.button1 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// listBox1
//
this.listBox1.FormattingEnabled = true;
this.listBox1.Location = new System.Drawing.Point(287, 87);
this.listBox1.Name = "listBox1";
this.listBox1.Size = new System.Drawing.Size(186, 186);
this.listBox1.TabIndex = 0;
//
// button1
//
this.button1.Location = new System.Drawing.Point(337, 44);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 1;
this.button1.Text = "Login";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// Login
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.button1);
this.Controls.Add(this.listBox1);
this.Name = "Login";
this.Text = "Login";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.ListBox listBox1;
private System.Windows.Forms.Button button1;
}
}

View File

@@ -0,0 +1,35 @@
using Logic;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GUI_Gokkantoor
{
public partial class Login : Form
{
public LogicLayer l;
public Login(LogicLayer l)
{
l = new LogicLayer();
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
Gokspel a = new Gokspel(l);
this.Hide();
a.FormClosed += adminClosed;
a.Show();
}
private void adminClosed(object sender, FormClosedEventArgs e)
{
this.Show();
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,74 @@
namespace GUI_Gokkantoor
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(312, 36);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 0;
this.button1.Text = "Login";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(402, 36);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 1;
this.button2.Text = "Admin";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
}
}

View File

@@ -0,0 +1,44 @@
using Logic;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GUI_Gokkantoor
{
public partial class Form1 : Form
{
public LogicLayer l;
public Form1()
{
l = new LogicLayer();
InitializeComponent();
}
//herhalende code
private void button2_Click(object sender, EventArgs e)
{
Admin a = new Admin(l);
this.Hide();
a.FormClosed += adminClosed;
a.Show();
}
private void adminClosed(object sender, FormClosedEventArgs e)
{
this.Show();
}
private void button1_Click(object sender, EventArgs e)
{
Login a = new Login(l);
this.Hide();
a.FormClosed += adminClosed;
a.Show();
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,223 @@
namespace GUI_Gokkantoor
{
partial class Match
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.comboBox1 = new System.Windows.Forms.ComboBox();
this.comboBox2 = new System.Windows.Forms.ComboBox();
this.comboBox3 = new System.Windows.Forms.ComboBox();
this.comboBox4 = new System.Windows.Forms.ComboBox();
this.comboBox5 = new System.Windows.Forms.ComboBox();
this.textBox1 = new System.Windows.Forms.TextBox();
this.textBox2 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.label6 = new System.Windows.Forms.Label();
this.label7 = new System.Windows.Forms.Label();
this.button1 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// comboBox1
//
this.comboBox1.FormattingEnabled = true;
this.comboBox1.Location = new System.Drawing.Point(310, 147);
this.comboBox1.Name = "comboBox1";
this.comboBox1.Size = new System.Drawing.Size(121, 21);
this.comboBox1.TabIndex = 0;
//
// comboBox2
//
this.comboBox2.FormattingEnabled = true;
this.comboBox2.Location = new System.Drawing.Point(310, 174);
this.comboBox2.Name = "comboBox2";
this.comboBox2.Size = new System.Drawing.Size(121, 21);
this.comboBox2.TabIndex = 1;
this.comboBox2.SelectedIndexChanged += new System.EventHandler(this.comboBox2_SelectedIndexChanged);
//
// comboBox3
//
this.comboBox3.FormattingEnabled = true;
this.comboBox3.Location = new System.Drawing.Point(310, 201);
this.comboBox3.Name = "comboBox3";
this.comboBox3.Size = new System.Drawing.Size(121, 21);
this.comboBox3.TabIndex = 2;
//
// comboBox4
//
this.comboBox4.FormattingEnabled = true;
this.comboBox4.Location = new System.Drawing.Point(310, 227);
this.comboBox4.Name = "comboBox4";
this.comboBox4.Size = new System.Drawing.Size(121, 21);
this.comboBox4.TabIndex = 3;
//
// comboBox5
//
this.comboBox5.FormattingEnabled = true;
this.comboBox5.Location = new System.Drawing.Point(310, 251);
this.comboBox5.Name = "comboBox5";
this.comboBox5.Size = new System.Drawing.Size(121, 21);
this.comboBox5.TabIndex = 4;
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(437, 147);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(100, 20);
this.textBox1.TabIndex = 5;
//
// textBox2
//
this.textBox2.Location = new System.Drawing.Point(437, 175);
this.textBox2.Name = "textBox2";
this.textBox2.Size = new System.Drawing.Size(100, 20);
this.textBox2.TabIndex = 6;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(247, 147);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(59, 13);
this.label1.TabIndex = 7;
this.label1.Text = "Thuisploeg";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(467, 131);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(35, 13);
this.label2.TabIndex = 8;
this.label2.Text = "Score";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(260, 182);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(46, 13);
this.label3.TabIndex = 9;
this.label3.Text = "Uitploeg";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(269, 209);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(27, 13);
this.label4.TabIndex = 10;
this.label4.Text = "Dag";
this.label4.Click += new System.EventHandler(this.label4_Click);
//
// label5
//
this.label5.AutoSize = true;
this.label5.Location = new System.Drawing.Point(269, 235);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(40, 13);
this.label5.TabIndex = 11;
this.label5.Text = "Maand";
//
// label6
//
this.label6.AutoSize = true;
this.label6.Location = new System.Drawing.Point(269, 259);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(27, 13);
this.label6.TabIndex = 12;
this.label6.Text = "Jaar";
this.label6.Click += new System.EventHandler(this.label6_Click);
//
// label7
//
this.label7.AutoSize = true;
this.label7.Location = new System.Drawing.Point(269, 106);
this.label7.Name = "label7";
this.label7.Size = new System.Drawing.Size(253, 13);
this.label7.TabIndex = 13;
this.label7.Text = "Laat score leeg wanneer match nog niet gespeeld is";
//
// button1
//
this.button1.Location = new System.Drawing.Point(325, 292);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 15;
this.button1.Text = "Toevoegen";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// Match
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.button1);
this.Controls.Add(this.label7);
this.Controls.Add(this.label6);
this.Controls.Add(this.label5);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.textBox2);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.comboBox5);
this.Controls.Add(this.comboBox4);
this.Controls.Add(this.comboBox3);
this.Controls.Add(this.comboBox2);
this.Controls.Add(this.comboBox1);
this.Name = "Match";
this.Text = "Match";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.ComboBox comboBox1;
private System.Windows.Forms.ComboBox comboBox2;
private System.Windows.Forms.ComboBox comboBox3;
private System.Windows.Forms.ComboBox comboBox4;
private System.Windows.Forms.ComboBox comboBox5;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.Label label7;
private System.Windows.Forms.Button button1;
}
}

View File

@@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GUI_Gokkantoor
{
public partial class Match : Form
{
public Match(Logic.LogicLayer l)
{
InitializeComponent();
}
private void comboBox2_SelectedIndexChanged(object sender, EventArgs e)
{
}
private void label4_Click(object sender, EventArgs e)
{
}
private void label6_Click(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GUI_Gokkantoor
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

View File

@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GUI_Gokkantoor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GUI_Gokkantoor")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("0fe2b3a0-3f8f-44c5-a96e-b821404e5335")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GUI_Gokkantoor.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GUI_Gokkantoor.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

View File

@@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GUI_Gokkantoor.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

View File

@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@@ -0,0 +1,129 @@
namespace GUI_Gokkantoor
{
partial class SetGok
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.comboBox1 = new System.Windows.Forms.ComboBox();
this.textBox1 = new System.Windows.Forms.TextBox();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.button1 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(392, 95);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(35, 13);
this.label1.TabIndex = 0;
this.label1.Text = "label1";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(351, 95);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(35, 13);
this.label2.TabIndex = 1;
this.label2.Text = "label2";
//
// comboBox1
//
this.comboBox1.FormattingEnabled = true;
this.comboBox1.Location = new System.Drawing.Point(329, 111);
this.comboBox1.Name = "comboBox1";
this.comboBox1.Size = new System.Drawing.Size(121, 21);
this.comboBox1.TabIndex = 2;
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(329, 138);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(121, 20);
this.textBox1.TabIndex = 3;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(288, 119);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(35, 13);
this.label3.TabIndex = 4;
this.label3.Text = "Stand";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(236, 145);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(87, 13);
this.label4.TabIndex = 5;
this.label4.Text = "CashMoneyCash";
//
// button1
//
this.button1.Location = new System.Drawing.Point(375, 164);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 6;
this.button1.Text = "Inzetten";
this.button1.UseVisualStyleBackColor = true;
//
// SetGok
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.button1);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.comboBox1);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Name = "SetGok";
this.Text = "SetGok";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.ComboBox comboBox1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Button button1;
}
}

View File

@@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GUI_Gokkantoor
{
public partial class SetGok : Form
{
public SetGok(Logic.LogicLayer l)
{
InitializeComponent();
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,82 @@
namespace GUI_Gokkantoor
{
partial class Team
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.textBox1 = new System.Windows.Forms.TextBox();
this.button1 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(455, 140);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(35, 13);
this.label1.TabIndex = 0;
this.label1.Text = "Naam";
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(458, 165);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(100, 20);
this.textBox1.TabIndex = 1;
//
// button1
//
this.button1.Location = new System.Drawing.Point(458, 205);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 2;
this.button1.Text = "Toevoegen";
this.button1.UseVisualStyleBackColor = true;
//
// Team
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.button1);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.label1);
this.Name = "Team";
this.Text = "Team";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Button button1;
}
}

View File

@@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GUI_Gokkantoor
{
public partial class Team : Form
{
public Team(Logic.LogicLayer l)
{
InitializeComponent();
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,104 @@
namespace GUI_Gokkantoor
{
partial class UpdateMatch
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.textBox1 = new System.Windows.Forms.TextBox();
this.textBox2 = new System.Windows.Forms.TextBox();
this.button1 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(408, 128);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(35, 13);
this.label1.TabIndex = 0;
this.label1.Text = "label1";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(408, 153);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(35, 13);
this.label2.TabIndex = 1;
this.label2.Text = "label2";
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(449, 125);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(100, 20);
this.textBox1.TabIndex = 2;
//
// textBox2
//
this.textBox2.Location = new System.Drawing.Point(449, 153);
this.textBox2.Name = "textBox2";
this.textBox2.Size = new System.Drawing.Size(100, 20);
this.textBox2.TabIndex = 3;
//
// button1
//
this.button1.Location = new System.Drawing.Point(467, 179);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(82, 24);
this.button1.TabIndex = 4;
this.button1.Text = "Update";
this.button1.UseVisualStyleBackColor = true;
//
// UpdateMatch
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.button1);
this.Controls.Add(this.textBox2);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Name = "UpdateMatch";
this.Text = "UpdateMatch";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.Button button1;
}
}

View File

@@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GUI_Gokkantoor
{
public partial class UpdateMatch : Form
{
public UpdateMatch(Logic.LogicLayer l)
{
InitializeComponent();
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,171 @@
namespace GUI_Gokkantoor
{
partial class User
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.textBox1 = new System.Windows.Forms.TextBox();
this.textBox2 = new System.Windows.Forms.TextBox();
this.textBox3 = new System.Windows.Forms.TextBox();
this.textBox4 = new System.Windows.Forms.TextBox();
this.textBox5 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.button1 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(281, 92);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(100, 20);
this.textBox1.TabIndex = 0;
//
// textBox2
//
this.textBox2.Location = new System.Drawing.Point(281, 118);
this.textBox2.Name = "textBox2";
this.textBox2.Size = new System.Drawing.Size(100, 20);
this.textBox2.TabIndex = 1;
//
// textBox3
//
this.textBox3.Location = new System.Drawing.Point(281, 145);
this.textBox3.Name = "textBox3";
this.textBox3.Size = new System.Drawing.Size(100, 20);
this.textBox3.TabIndex = 2;
//
// textBox4
//
this.textBox4.Location = new System.Drawing.Point(281, 170);
this.textBox4.Name = "textBox4";
this.textBox4.Size = new System.Drawing.Size(100, 20);
this.textBox4.TabIndex = 3;
//
// textBox5
//
this.textBox5.Location = new System.Drawing.Point(281, 196);
this.textBox5.Name = "textBox5";
this.textBox5.Size = new System.Drawing.Size(100, 20);
this.textBox5.TabIndex = 4;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(211, 95);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(35, 13);
this.label1.TabIndex = 5;
this.label1.Text = "Naam";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(211, 121);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(64, 13);
this.label2.TabIndex = 6;
this.label2.Text = "Achternaam";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(211, 148);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(34, 13);
this.label3.TabIndex = 7;
this.label3.Text = "Adres";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(211, 173);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(31, 13);
this.label4.TabIndex = 8;
this.label4.Text = "GSM";
this.label4.Click += new System.EventHandler(this.label4_Click);
//
// label5
//
this.label5.AutoSize = true;
this.label5.Location = new System.Drawing.Point(206, 199);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(39, 13);
this.label5.TabIndex = 9;
this.label5.Text = "Balans";
//
// button1
//
this.button1.Location = new System.Drawing.Point(306, 231);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 10;
this.button1.Text = "Toevoegen";
this.button1.UseVisualStyleBackColor = true;
//
// User
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.button1);
this.Controls.Add(this.label5);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.textBox5);
this.Controls.Add(this.textBox4);
this.Controls.Add(this.textBox3);
this.Controls.Add(this.textBox2);
this.Controls.Add(this.textBox1);
this.Name = "User";
this.Text = "User";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.TextBox textBox3;
private System.Windows.Forms.TextBox textBox4;
private System.Windows.Forms.TextBox textBox5;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Button button1;
}
}

View File

@@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GUI_Gokkantoor
{
public partial class User : Form
{
public User(Logic.LogicLayer l)
{
InitializeComponent();
}
private void label4_Click(object sender, EventArgs e)
{
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -7,7 +7,8 @@
<OutputType>Library</OutputType>
<RootNamespace>Globals</RootNamespace>
<AssemblyName>Globals</AssemblyName>
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@@ -47,10 +48,7 @@
<Compile Include="Interfaces\IPloeg.cs" />
<Compile Include="main.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Classes\" />
<Folder Include="Interfaces\" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -7,7 +7,8 @@
<OutputType>Library</OutputType>
<RootNamespace>Logic</RootNamespace>
<AssemblyName>Logic</AssemblyName>
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>

View File

@@ -21,123 +21,137 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Gui", "Gui\Gui.csproj", "{6
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Globals", "Globals\Globals.csproj", "{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GUI_Gokkantoor", "GUI_Gokkantoor\GUI_Gokkantoor.csproj", "{0FE2B3A0-3F8F-44C5-A96E-B821404E5335}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|Any CPU = Release|Any CPU
Release|iPhone = Release|iPhone
Release|iPhoneSimulator = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9}.Release|Any CPU.Build.0 = Release|Any CPU
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9}.Debug|iPhone.Build.0 = Debug|Any CPU
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9}.Release|Any CPU.Build.0 = Release|Any CPU
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9}.Release|iPhone.ActiveCfg = Release|Any CPU
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9}.Release|iPhone.Build.0 = Release|Any CPU
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{CA62D8EA-2739-4C85-81B4-FBA040592DAE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CA62D8EA-2739-4C85-81B4-FBA040592DAE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CA62D8EA-2739-4C85-81B4-FBA040592DAE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CA62D8EA-2739-4C85-81B4-FBA040592DAE}.Release|Any CPU.Build.0 = Release|Any CPU
{CA62D8EA-2739-4C85-81B4-FBA040592DAE}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{CA62D8EA-2739-4C85-81B4-FBA040592DAE}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{CA62D8EA-2739-4C85-81B4-FBA040592DAE}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{CA62D8EA-2739-4C85-81B4-FBA040592DAE}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{CA62D8EA-2739-4C85-81B4-FBA040592DAE}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{CA62D8EA-2739-4C85-81B4-FBA040592DAE}.Debug|iPhone.Build.0 = Debug|Any CPU
{CA62D8EA-2739-4C85-81B4-FBA040592DAE}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{CA62D8EA-2739-4C85-81B4-FBA040592DAE}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{CA62D8EA-2739-4C85-81B4-FBA040592DAE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CA62D8EA-2739-4C85-81B4-FBA040592DAE}.Release|Any CPU.Build.0 = Release|Any CPU
{CA62D8EA-2739-4C85-81B4-FBA040592DAE}.Release|iPhone.ActiveCfg = Release|Any CPU
{CA62D8EA-2739-4C85-81B4-FBA040592DAE}.Release|iPhone.Build.0 = Release|Any CPU
{CA62D8EA-2739-4C85-81B4-FBA040592DAE}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{CA62D8EA-2739-4C85-81B4-FBA040592DAE}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{517C3448-BD87-4D62-9316-6BABBC9A9CFC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{517C3448-BD87-4D62-9316-6BABBC9A9CFC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{517C3448-BD87-4D62-9316-6BABBC9A9CFC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{517C3448-BD87-4D62-9316-6BABBC9A9CFC}.Release|Any CPU.Build.0 = Release|Any CPU
{517C3448-BD87-4D62-9316-6BABBC9A9CFC}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{517C3448-BD87-4D62-9316-6BABBC9A9CFC}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{517C3448-BD87-4D62-9316-6BABBC9A9CFC}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{517C3448-BD87-4D62-9316-6BABBC9A9CFC}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{517C3448-BD87-4D62-9316-6BABBC9A9CFC}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{517C3448-BD87-4D62-9316-6BABBC9A9CFC}.Debug|iPhone.Build.0 = Debug|Any CPU
{517C3448-BD87-4D62-9316-6BABBC9A9CFC}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{517C3448-BD87-4D62-9316-6BABBC9A9CFC}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{517C3448-BD87-4D62-9316-6BABBC9A9CFC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{517C3448-BD87-4D62-9316-6BABBC9A9CFC}.Release|Any CPU.Build.0 = Release|Any CPU
{517C3448-BD87-4D62-9316-6BABBC9A9CFC}.Release|iPhone.ActiveCfg = Release|Any CPU
{517C3448-BD87-4D62-9316-6BABBC9A9CFC}.Release|iPhone.Build.0 = Release|Any CPU
{517C3448-BD87-4D62-9316-6BABBC9A9CFC}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{517C3448-BD87-4D62-9316-6BABBC9A9CFC}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948}.Debug|Any CPU.Build.0 = Debug|Any CPU
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948}.Release|Any CPU.ActiveCfg = Release|Any CPU
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948}.Release|Any CPU.Build.0 = Release|Any CPU
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948}.Debug|iPhone.Build.0 = Debug|Any CPU
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948}.Release|Any CPU.ActiveCfg = Release|Any CPU
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948}.Release|Any CPU.Build.0 = Release|Any CPU
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948}.Release|iPhone.ActiveCfg = Release|Any CPU
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948}.Release|iPhone.Build.0 = Release|Any CPU
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{46C1FC26-4A1F-43E4-8682-853010AB38AC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{46C1FC26-4A1F-43E4-8682-853010AB38AC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{46C1FC26-4A1F-43E4-8682-853010AB38AC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{46C1FC26-4A1F-43E4-8682-853010AB38AC}.Release|Any CPU.Build.0 = Release|Any CPU
{46C1FC26-4A1F-43E4-8682-853010AB38AC}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{46C1FC26-4A1F-43E4-8682-853010AB38AC}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{46C1FC26-4A1F-43E4-8682-853010AB38AC}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{46C1FC26-4A1F-43E4-8682-853010AB38AC}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{46C1FC26-4A1F-43E4-8682-853010AB38AC}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{46C1FC26-4A1F-43E4-8682-853010AB38AC}.Debug|iPhone.Build.0 = Debug|Any CPU
{46C1FC26-4A1F-43E4-8682-853010AB38AC}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{46C1FC26-4A1F-43E4-8682-853010AB38AC}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{46C1FC26-4A1F-43E4-8682-853010AB38AC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{46C1FC26-4A1F-43E4-8682-853010AB38AC}.Release|Any CPU.Build.0 = Release|Any CPU
{46C1FC26-4A1F-43E4-8682-853010AB38AC}.Release|iPhone.ActiveCfg = Release|Any CPU
{46C1FC26-4A1F-43E4-8682-853010AB38AC}.Release|iPhone.Build.0 = Release|Any CPU
{46C1FC26-4A1F-43E4-8682-853010AB38AC}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{46C1FC26-4A1F-43E4-8682-853010AB38AC}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}.Release|Any CPU.Build.0 = Release|Any CPU
{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}.Debug|iPhone.Build.0 = Debug|Any CPU
{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}.Release|Any CPU.Build.0 = Release|Any CPU
{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}.Release|iPhone.ActiveCfg = Release|Any CPU
{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}.Release|iPhone.Build.0 = Release|Any CPU
{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{62B345B0-420C-4926-9E6E-9B532AFD3713}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{62B345B0-420C-4926-9E6E-9B532AFD3713}.Debug|Any CPU.Build.0 = Debug|Any CPU
{62B345B0-420C-4926-9E6E-9B532AFD3713}.Release|Any CPU.ActiveCfg = Release|Any CPU
{62B345B0-420C-4926-9E6E-9B532AFD3713}.Release|Any CPU.Build.0 = Release|Any CPU
{62B345B0-420C-4926-9E6E-9B532AFD3713}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{62B345B0-420C-4926-9E6E-9B532AFD3713}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{62B345B0-420C-4926-9E6E-9B532AFD3713}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{62B345B0-420C-4926-9E6E-9B532AFD3713}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{62B345B0-420C-4926-9E6E-9B532AFD3713}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{62B345B0-420C-4926-9E6E-9B532AFD3713}.Debug|iPhone.Build.0 = Debug|Any CPU
{62B345B0-420C-4926-9E6E-9B532AFD3713}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{62B345B0-420C-4926-9E6E-9B532AFD3713}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{62B345B0-420C-4926-9E6E-9B532AFD3713}.Release|Any CPU.ActiveCfg = Release|Any CPU
{62B345B0-420C-4926-9E6E-9B532AFD3713}.Release|Any CPU.Build.0 = Release|Any CPU
{62B345B0-420C-4926-9E6E-9B532AFD3713}.Release|iPhone.ActiveCfg = Release|Any CPU
{62B345B0-420C-4926-9E6E-9B532AFD3713}.Release|iPhone.Build.0 = Release|Any CPU
{62B345B0-420C-4926-9E6E-9B532AFD3713}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{62B345B0-420C-4926-9E6E-9B532AFD3713}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}.Release|Any CPU.Build.0 = Release|Any CPU
{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}.Debug|iPhone.Build.0 = Debug|Any CPU
{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}.Release|Any CPU.Build.0 = Release|Any CPU
{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}.Release|iPhone.ActiveCfg = Release|Any CPU
{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}.Release|iPhone.Build.0 = Release|Any CPU
{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{0FE2B3A0-3F8F-44C5-A96E-B821404E5335}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0FE2B3A0-3F8F-44C5-A96E-B821404E5335}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0FE2B3A0-3F8F-44C5-A96E-B821404E5335}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{0FE2B3A0-3F8F-44C5-A96E-B821404E5335}.Debug|iPhone.Build.0 = Debug|Any CPU
{0FE2B3A0-3F8F-44C5-A96E-B821404E5335}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{0FE2B3A0-3F8F-44C5-A96E-B821404E5335}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{0FE2B3A0-3F8F-44C5-A96E-B821404E5335}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0FE2B3A0-3F8F-44C5-A96E-B821404E5335}.Release|Any CPU.Build.0 = Release|Any CPU
{0FE2B3A0-3F8F-44C5-A96E-B821404E5335}.Release|iPhone.ActiveCfg = Release|Any CPU
{0FE2B3A0-3F8F-44C5-A96E-B821404E5335}.Release|iPhone.Build.0 = Release|Any CPU
{0FE2B3A0-3F8F-44C5-A96E-B821404E5335}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{0FE2B3A0-3F8F-44C5-A96E-B821404E5335}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9} = {BF8F2852-F325-4C72-AFF6-E0C40808625B}
{CA62D8EA-2739-4C85-81B4-FBA040592DAE} = {BF8F2852-F325-4C72-AFF6-E0C40808625B}
{517C3448-BD87-4D62-9316-6BABBC9A9CFC} = {BF8F2852-F325-4C72-AFF6-E0C40808625B}
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948} = {BF8F2852-F325-4C72-AFF6-E0C40808625B}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {13B0BD72-57FE-4A9D-86CA-848D0C9EE5EB}
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{75E1DDD1-C2F0-4C29-A95A-85A72D8C4948} = {BF8F2852-F325-4C72-AFF6-E0C40808625B}
{CA62D8EA-2739-4C85-81B4-FBA040592DAE} = {BF8F2852-F325-4C72-AFF6-E0C40808625B}
{517C3448-BD87-4D62-9316-6BABBC9A9CFC} = {BF8F2852-F325-4C72-AFF6-E0C40808625B}
{62E2ECA5-72AF-4401-9FE3-D7BD5044D7E9} = {BF8F2852-F325-4C72-AFF6-E0C40808625B}
EndGlobalSection
EndGlobal