Files
Beppe 89dc4d2047 euh
2019-07-14 13:18:06 +02:00

84 lines
2.0 KiB
C#

using System;
using Globals.Interfaces;
using Newtonsoft.Json;
using static Globals.main;
namespace Globals.classes
{
public class Bet : IBet
{
[JsonConstructor]
public Bet(int Id, Game g, Person p, double cash, state ploeg, bool finished)
{
this.Id = Id;
this.game = g;
this.person = p;
this.cash = cash;
this.ploeg = ploeg;
this.finished = finished;
}
public Bet(Game game, Person person, double cash, main.state ploeg)
{
this.game = game;
this.person = person;
this.cash = cash;
this.ploeg = ploeg;
this.finished = false;
}
public int Id { get; set; }
public Game game { get; set; }
public Person person { get; set; }
public double cash { get; set; }
public main.state ploeg { get; set; }
public bool finished { get; set; }
public bool succes()
{
return (ploeg == game.getWinner());
}
public override bool Equals(object obj)
{
try
{
Bet be = (Bet)obj;
} catch (Exception e)
{
return false;
}
Bet b = (Bet)obj;
return this.Id == b.Id;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public double getProfit()
{
double tmp = 0;
if (finished)
{
if (succes())
{
tmp += cash * 2;
}
}
else
{
throw new Exception("GAME NOT FINISHED DUH");
}
return tmp;
}
public override string ToString()
{
return this.Id + ": " + person.ToString() + ":" + this.cash + "$ on " + this.game.ToString();
}
}
}