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@@ -12,16 +12,5 @@ crate-type = ["cdylib"]
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[dependencies]
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[dependencies]
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wasm-bindgen = "0.2"
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wasm-bindgen = "0.2"
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js-sys = "0.3"
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leptos = { version = "0.6.12", features = ["csr"] }
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yew = { git = "https://github.com/yewstack/yew/", features = ["csr"] }
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[dependencies.web-sys]
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version = "0.3"
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features = [
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'HtmlCanvasElement',
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'WebGlBuffer',
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'WebGlProgram',
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'WebGlRenderingContext',
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'WebGlShader',
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'WebGlUniformLocation',
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]
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@@ -1,10 +1,6 @@
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html>
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<html>
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<head>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width">
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<title>Yew App</title>
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<link data-trunk rel="rust" />
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</head>
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</head>
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<body>
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<body>
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</body>
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</body>
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@@ -1,119 +1,5 @@
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use std::cell::RefCell;
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use leptos::*;
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use std::rc::Rc;
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use wasm_bindgen::prelude::*;
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use wasm_bindgen::JsCast;
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use web_sys::{window, HtmlCanvasElement, WebGlRenderingContext as GL, WebGlRenderingContext};
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use yew::{html, Component, Context, Html, NodeRef};
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pub struct App {
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node_ref: NodeRef,
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}
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impl Component for App {
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type Message = ();
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type Properties = ();
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fn create(_ctx: &Context<Self>) -> Self {
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Self {
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node_ref: NodeRef::default(),
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}
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}
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fn view(&self, _ctx: &Context<Self>) -> Html {
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html! {
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<canvas ref={self.node_ref.clone()} />
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}
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}
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fn rendered(&mut self, _ctx: &Context<Self>, first_renderer: bool) {
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if !first_renderer {
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return;
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}
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let canvas = self.node_ref.cast::<HtmlCanvasElement>().unwrap();
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let gl: GL = canvas
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.get_context("webgl")
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.unwrap()
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.unwrap()
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.dyn_into()
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.unwrap();
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Self::render_gl(gl);
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}
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}
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impl App {
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fn request_animation_frame(f: &Closure<dyn FnMut()>) {
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window()
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.unwrap()
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.request_animation_frame(f.as_ref().unchecked_ref())
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.expect("should register `requestAnimationFrame` OK");
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}
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fn render_gl(gl: WebGlRenderingContext) {
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let mut timestamp = 0.0;
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let vert_code = include_str!("./basic.vert");
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let frag_code = include_str!("./basic.frag");
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let vertices: Vec<f32> = vec![
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-1.0, -1.0,
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1.0, -1.0,
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-1.0, 1.0,
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-1.0, 1.0,
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1.0, -1.0,
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1.0, 1.0,
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];
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let vertex_buffer = gl.create_buffer().unwrap();
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let verts = js_sys::Float32Array::from(vertices.as_slice());
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gl.bind_buffer(GL::ARRAY_BUFFER, Some(&vertex_buffer));
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gl.buffer_data_with_array_buffer_view(GL::ARRAY_BUFFER, &verts, GL::STATIC_DRAW);
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let vert_shader = gl.create_shader(GL::VERTEX_SHADER).unwrap();
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gl.shader_source(&vert_shader, vert_code);
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gl.compile_shader(&vert_shader);
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let frag_shader = gl.create_shader(GL::FRAGMENT_SHADER).unwrap();
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gl.shader_source(&frag_shader, frag_code);
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gl.compile_shader(&frag_shader);
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let shader_program = gl.create_program().unwrap();
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gl.attach_shader(&shader_program, &vert_shader);
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gl.attach_shader(&shader_program, &frag_shader);
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gl.link_program(&shader_program);
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gl.use_program(Some(&shader_program));
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let position = gl.get_attrib_location(&shader_program, "a_position") as u32;
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gl.vertex_attrib_pointer_with_i32(position, 2, GL::FLOAT, false, 0, 0);
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gl.enable_vertex_attrib_array(position);
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let time = gl.get_uniform_location(&shader_program, "u_time");
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gl.uniform1f(time.as_ref(), timestamp as f32);
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gl.draw_arrays(GL::TRIANGLES, 0, 6);
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let cb = Rc::new(RefCell::new(None));
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*cb.borrow_mut() = Some(Closure::wrap(Box::new({
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let cb = cb.clone();
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move || {
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timestamp += 20.0;
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gl.uniform1f(time.as_ref(), timestamp as f32);
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gl.draw_arrays(GL::TRIANGLES, 0, 6);
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App::request_animation_frame(cb.borrow().as_ref().unwrap());
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}
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}) as Box<dyn FnMut()>));
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App::request_animation_frame(cb.borrow().as_ref().unwrap());
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}
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}
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fn main() {
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fn main() {
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yew::Renderer::<App>::new().render();
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mount_to_body(|| view! { <p>"hi"</p> })
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}
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}
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