nop
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@@ -13,17 +13,15 @@ crate-type = ["cdylib"]
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[dependencies]
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wasm-bindgen = "0.2"
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js-sys = "0.3"
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yew = { git = "https://github.com/yewstack/yew/", features = ["csr"] }
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[dependencies.web-sys]
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version = "0.3"
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features = [
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'Document',
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'Window',
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'HtmlCanvasElement',
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'WebGlRenderingContext',
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'WebGl2RenderingContext',
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'WebGlProgram',
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'WebGlShader',
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'WebGlBuffer',
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'WebGlUniformLocation'
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'WebGlProgram',
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'WebGlRenderingContext',
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'WebGlShader',
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'WebGlUniformLocation',
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]
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11
beppe_online/index.html
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11
beppe_online/index.html
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@@ -0,0 +1,11 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width">
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<title>Yew App</title>
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<link data-trunk rel="rust" />
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</head>
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<body>
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</body>
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</html>
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10
beppe_online/src/basic.frag
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10
beppe_online/src/basic.frag
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@@ -0,0 +1,10 @@
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precision mediump float;
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uniform float u_time;
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void main() {
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float r = sin(u_time * .0003);
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float g = sin(u_time*.0005);
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float b = sin(u_time*.0007);
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gl_fragColor = vec4(r,g,b,1.);
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}
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7
beppe_online/src/basic.vert
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7
beppe_online/src/basic.vert
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@@ -0,0 +1,7 @@
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precision mediump float;
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attribute vec2 a_position;
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void main() {
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gl_Position = vec4(a_position, 0.0, 1.0);
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}
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@@ -1,91 +1,119 @@
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use std::cell::RefCell;
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use std::rc::Rc;
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use wasm_bindgen::prelude::*;
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use wasm_bindgen::JsCast;
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use web_sys::{WebGlRenderingContext, WebGlShader, WebGlProgram};
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extern crate js_sys;
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use web_sys::{window, HtmlCanvasElement, WebGlRenderingContext as GL, WebGlRenderingContext};
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pub fn init_webgl_context(canvas_id: &str) -> Result<WebGlRenderingContext, JsValue> {
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let document = web_sys::window().unwrap().document().unwrap();
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let canvas = document.get_element_by_id(canvas_id).unwrap();
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let canvas: web_sys::HtmlCanvasElement = canvas.dyn_into::<web_sys::HtmlCanvasElement>()?;
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let gl: WebGlRenderingContext = canvas.get_context("webgl")?
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.unwrap()
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.dyn_into::<WebGlRenderingContext>()
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.unwrap();
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use yew::{html, Component, Context, Html, NodeRef};
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gl.viewport(
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0,
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0,
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canvas.width().try_into().unwrap(),
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canvas.height().try_into().unwrap(),
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);
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Ok(gl);
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pub struct App {
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node_ref: NodeRef,
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}
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impl Component for App {
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type Message = ();
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type Properties = ();
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// https://blog.logrocket.com/implement-webassembly-webgl-viewer-using-rust/#setup-environment
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pub fn create_shader(
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gl: &WebGlRenderingContext,
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shader_type: u32,
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source: &str,
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) -> Result<WebGlShader, JsValue> {
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let shader = gl.create_shader(shader_type)
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.ok_or_else(|| JsValue::from_str("Unable to create shader object"))?;
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fn create(_ctx: &Context<Self>) -> Self {
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Self {
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node_ref: NodeRef::default(),
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}
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}
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g..shader_source(&shader, source);
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gl.compile_shader(&shader);
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fn view(&self, _ctx: &Context<Self>) -> Html {
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html! {
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<canvas ref={self.node_ref.clone()} />
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}
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}
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if gl.get_shader_parameter(&shader. WebGlRenderingContext::COMPILE_STATUS)
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.as_bool().unwrap_or(false) {
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Ok(shader)
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} else {
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Err(JsValue::from_str(&gl.get_shader_info_log(&shader).unwrap_or_else(|| "Unknown error creating shader".into()),
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))
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fn rendered(&mut self, _ctx: &Context<Self>, first_renderer: bool) {
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if !first_renderer {
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return;
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}
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let canvas = self.node_ref.cast::<HtmlCanvasElement>().unwrap();
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let gl: GL = canvas
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.get_context("webgl")
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.unwrap()
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.unwrap()
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.dyn_into()
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.unwrap();
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Self::render_gl(gl);
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}
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}
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pub fn setup_shaders(gl: &WebGlRenderingContext) -> Result<WebGlProgram, JsValue> {
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let vertex_shader_source = "
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attribute vec3 coordinates;
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void main(void) {
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gl_Position = vec4(coordinates, 1.0);
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}
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";
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let fragment_shader_source = "
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precision mediump float;
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uniform vec4 fragColor;
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void main(void) {
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gl_FragColor = fragColor;
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}
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";
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let vertex_shader = create_shader(
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&gl,
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WebGlRenderingContext::VERTEX_SHADER,
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vertex_shader_source,
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).unwrap();
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let fragment_shader = create_shader(
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&gl,
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WebGlRenderingContext::FRAGMENT_SHADER,
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fragment_shader_source,
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).unwrap();
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let shader_program = gl.create_program().unwrap();
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gl.attach_shader(&shader_program, &vertex_shader);
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gl.attach_shader(&shader_program, &fragment_shader);
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gl.link_program(&shader_program);
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if gl.get_program_parameter(&shader_program, WebGlRenderingContext::LINK_STATUS)
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.as_bool()
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.unwrap_or(false) {
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g.use_program(Some(&shader_program));
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Ok(shader_program);
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} else {
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return Err(JsValue::from_str(
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&gl.get_program_info_log(&shader_program)
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.unwrap_or_else(|| "Unknown error linking program".into()),
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));
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impl App {
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fn request_animation_frame(f: &Closure<dyn FnMut()>) {
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window()
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.unwrap()
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.request_animation_frame(f.as_ref().unchecked_ref())
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.expect("should register `requestAnimationFrame` OK");
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}
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fn render_gl(gl: WebGlRenderingContext) {
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let mut timestamp = 0.0;
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let vert_code = include_str!("./basic.vert");
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let frag_code = include_str!("./basic.frag");
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let vertices: Vec<f32> = vec![
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-1.0, -1.0,
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1.0, -1.0,
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-1.0, 1.0,
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-1.0, 1.0,
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1.0, -1.0,
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1.0, 1.0,
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];
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let vertex_buffer = gl.create_buffer().unwrap();
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let verts = js_sys::Float32Array::from(vertices.as_slice());
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gl.bind_buffer(GL::ARRAY_BUFFER, Some(&vertex_buffer));
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gl.buffer_data_with_array_buffer_view(GL::ARRAY_BUFFER, &verts, GL::STATIC_DRAW);
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let vert_shader = gl.create_shader(GL::VERTEX_SHADER).unwrap();
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gl.shader_source(&vert_shader, vert_code);
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gl.compile_shader(&vert_shader);
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let frag_shader = gl.create_shader(GL::FRAGMENT_SHADER).unwrap();
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gl.shader_source(&frag_shader, frag_code);
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gl.compile_shader(&frag_shader);
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let shader_program = gl.create_program().unwrap();
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gl.attach_shader(&shader_program, &vert_shader);
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gl.attach_shader(&shader_program, &frag_shader);
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gl.link_program(&shader_program);
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gl.use_program(Some(&shader_program));
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let position = gl.get_attrib_location(&shader_program, "a_position") as u32;
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gl.vertex_attrib_pointer_with_i32(position, 2, GL::FLOAT, false, 0, 0);
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gl.enable_vertex_attrib_array(position);
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let time = gl.get_uniform_location(&shader_program, "u_time");
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gl.uniform1f(time.as_ref(), timestamp as f32);
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gl.draw_arrays(GL::TRIANGLES, 0, 6);
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let cb = Rc::new(RefCell::new(None));
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*cb.borrow_mut() = Some(Closure::wrap(Box::new({
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let cb = cb.clone();
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move || {
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timestamp += 20.0;
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gl.uniform1f(time.as_ref(), timestamp as f32);
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gl.draw_arrays(GL::TRIANGLES, 0, 6);
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App::request_animation_frame(cb.borrow().as_ref().unwrap());
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}
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}) as Box<dyn FnMut()>));
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App::request_animation_frame(cb.borrow().as_ref().unwrap());
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}
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}
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fn main() {
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yew::Renderer::<App>::new().render();
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}
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