This commit is contained in:
2024-06-18 22:15:07 +02:00
parent 420d3366d1
commit 34dff8b51d
5 changed files with 136 additions and 82 deletions

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@@ -13,17 +13,15 @@ crate-type = ["cdylib"]
[dependencies]
wasm-bindgen = "0.2"
js-sys = "0.3"
yew = { git = "https://github.com/yewstack/yew/", features = ["csr"] }
[dependencies.web-sys]
version = "0.3"
features = [
'Document',
'Window',
'HtmlCanvasElement',
'WebGlRenderingContext',
'WebGl2RenderingContext',
'WebGlProgram',
'WebGlShader',
'WebGlBuffer',
'WebGlUniformLocation'
'WebGlProgram',
'WebGlRenderingContext',
'WebGlShader',
'WebGlUniformLocation',
]

11
beppe_online/index.html Normal file
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@@ -0,0 +1,11 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title>Yew App</title>
<link data-trunk rel="rust" />
</head>
<body>
</body>
</html>

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@@ -0,0 +1,10 @@
precision mediump float;
uniform float u_time;
void main() {
float r = sin(u_time * .0003);
float g = sin(u_time*.0005);
float b = sin(u_time*.0007);
gl_fragColor = vec4(r,g,b,1.);
}

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@@ -0,0 +1,7 @@
precision mediump float;
attribute vec2 a_position;
void main() {
gl_Position = vec4(a_position, 0.0, 1.0);
}

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@@ -1,91 +1,119 @@
use std::cell::RefCell;
use std::rc::Rc;
use wasm_bindgen::prelude::*;
use wasm_bindgen::JsCast;
use web_sys::{WebGlRenderingContext, WebGlShader, WebGlProgram};
extern crate js_sys;
use web_sys::{window, HtmlCanvasElement, WebGlRenderingContext as GL, WebGlRenderingContext};
pub fn init_webgl_context(canvas_id: &str) -> Result<WebGlRenderingContext, JsValue> {
let document = web_sys::window().unwrap().document().unwrap();
let canvas = document.get_element_by_id(canvas_id).unwrap();
let canvas: web_sys::HtmlCanvasElement = canvas.dyn_into::<web_sys::HtmlCanvasElement>()?;
let gl: WebGlRenderingContext = canvas.get_context("webgl")?
.unwrap()
.dyn_into::<WebGlRenderingContext>()
.unwrap();
use yew::{html, Component, Context, Html, NodeRef};
gl.viewport(
0,
0,
canvas.width().try_into().unwrap(),
canvas.height().try_into().unwrap(),
);
Ok(gl);
pub struct App {
node_ref: NodeRef,
}
impl Component for App {
type Message = ();
type Properties = ();
// https://blog.logrocket.com/implement-webassembly-webgl-viewer-using-rust/#setup-environment
pub fn create_shader(
gl: &WebGlRenderingContext,
shader_type: u32,
source: &str,
) -> Result<WebGlShader, JsValue> {
let shader = gl.create_shader(shader_type)
.ok_or_else(|| JsValue::from_str("Unable to create shader object"))?;
fn create(_ctx: &Context<Self>) -> Self {
Self {
node_ref: NodeRef::default(),
}
}
g..shader_source(&shader, source);
gl.compile_shader(&shader);
fn view(&self, _ctx: &Context<Self>) -> Html {
html! {
<canvas ref={self.node_ref.clone()} />
}
}
if gl.get_shader_parameter(&shader. WebGlRenderingContext::COMPILE_STATUS)
.as_bool().unwrap_or(false) {
Ok(shader)
} else {
Err(JsValue::from_str(&gl.get_shader_info_log(&shader).unwrap_or_else(|| "Unknown error creating shader".into()),
))
fn rendered(&mut self, _ctx: &Context<Self>, first_renderer: bool) {
if !first_renderer {
return;
}
let canvas = self.node_ref.cast::<HtmlCanvasElement>().unwrap();
let gl: GL = canvas
.get_context("webgl")
.unwrap()
.unwrap()
.dyn_into()
.unwrap();
Self::render_gl(gl);
}
}
pub fn setup_shaders(gl: &WebGlRenderingContext) -> Result<WebGlProgram, JsValue> {
let vertex_shader_source = "
attribute vec3 coordinates;
void main(void) {
gl_Position = vec4(coordinates, 1.0);
}
";
let fragment_shader_source = "
precision mediump float;
uniform vec4 fragColor;
void main(void) {
gl_FragColor = fragColor;
}
";
let vertex_shader = create_shader(
&gl,
WebGlRenderingContext::VERTEX_SHADER,
vertex_shader_source,
).unwrap();
let fragment_shader = create_shader(
&gl,
WebGlRenderingContext::FRAGMENT_SHADER,
fragment_shader_source,
).unwrap();
let shader_program = gl.create_program().unwrap();
gl.attach_shader(&shader_program, &vertex_shader);
gl.attach_shader(&shader_program, &fragment_shader);
gl.link_program(&shader_program);
if gl.get_program_parameter(&shader_program, WebGlRenderingContext::LINK_STATUS)
.as_bool()
.unwrap_or(false) {
g.use_program(Some(&shader_program));
Ok(shader_program);
} else {
return Err(JsValue::from_str(
&gl.get_program_info_log(&shader_program)
.unwrap_or_else(|| "Unknown error linking program".into()),
));
impl App {
fn request_animation_frame(f: &Closure<dyn FnMut()>) {
window()
.unwrap()
.request_animation_frame(f.as_ref().unchecked_ref())
.expect("should register `requestAnimationFrame` OK");
}
fn render_gl(gl: WebGlRenderingContext) {
let mut timestamp = 0.0;
let vert_code = include_str!("./basic.vert");
let frag_code = include_str!("./basic.frag");
let vertices: Vec<f32> = vec![
-1.0, -1.0,
1.0, -1.0,
-1.0, 1.0,
-1.0, 1.0,
1.0, -1.0,
1.0, 1.0,
];
let vertex_buffer = gl.create_buffer().unwrap();
let verts = js_sys::Float32Array::from(vertices.as_slice());
gl.bind_buffer(GL::ARRAY_BUFFER, Some(&vertex_buffer));
gl.buffer_data_with_array_buffer_view(GL::ARRAY_BUFFER, &verts, GL::STATIC_DRAW);
let vert_shader = gl.create_shader(GL::VERTEX_SHADER).unwrap();
gl.shader_source(&vert_shader, vert_code);
gl.compile_shader(&vert_shader);
let frag_shader = gl.create_shader(GL::FRAGMENT_SHADER).unwrap();
gl.shader_source(&frag_shader, frag_code);
gl.compile_shader(&frag_shader);
let shader_program = gl.create_program().unwrap();
gl.attach_shader(&shader_program, &vert_shader);
gl.attach_shader(&shader_program, &frag_shader);
gl.link_program(&shader_program);
gl.use_program(Some(&shader_program));
let position = gl.get_attrib_location(&shader_program, "a_position") as u32;
gl.vertex_attrib_pointer_with_i32(position, 2, GL::FLOAT, false, 0, 0);
gl.enable_vertex_attrib_array(position);
let time = gl.get_uniform_location(&shader_program, "u_time");
gl.uniform1f(time.as_ref(), timestamp as f32);
gl.draw_arrays(GL::TRIANGLES, 0, 6);
let cb = Rc::new(RefCell::new(None));
*cb.borrow_mut() = Some(Closure::wrap(Box::new({
let cb = cb.clone();
move || {
timestamp += 20.0;
gl.uniform1f(time.as_ref(), timestamp as f32);
gl.draw_arrays(GL::TRIANGLES, 0, 6);
App::request_animation_frame(cb.borrow().as_ref().unwrap());
}
}) as Box<dyn FnMut()>));
App::request_animation_frame(cb.borrow().as_ref().unwrap());
}
}
fn main() {
yew::Renderer::<App>::new().render();
}