This commit is contained in:
2024-06-18 17:13:46 +02:00
parent ed1f331a85
commit 420d3366d1

View File

@@ -24,4 +24,68 @@ pub fn init_webgl_context(canvas_id: &str) -> Result<WebGlRenderingContext, JsVa
// https://blog.logrocket.com/implement-webassembly-webgl-viewer-using-rust/#setup-environment
pub fn create_
pub fn create_shader(
gl: &WebGlRenderingContext,
shader_type: u32,
source: &str,
) -> Result<WebGlShader, JsValue> {
let shader = gl.create_shader(shader_type)
.ok_or_else(|| JsValue::from_str("Unable to create shader object"))?;
g..shader_source(&shader, source);
gl.compile_shader(&shader);
if gl.get_shader_parameter(&shader. WebGlRenderingContext::COMPILE_STATUS)
.as_bool().unwrap_or(false) {
Ok(shader)
} else {
Err(JsValue::from_str(&gl.get_shader_info_log(&shader).unwrap_or_else(|| "Unknown error creating shader".into()),
))
}
}
pub fn setup_shaders(gl: &WebGlRenderingContext) -> Result<WebGlProgram, JsValue> {
let vertex_shader_source = "
attribute vec3 coordinates;
void main(void) {
gl_Position = vec4(coordinates, 1.0);
}
";
let fragment_shader_source = "
precision mediump float;
uniform vec4 fragColor;
void main(void) {
gl_FragColor = fragColor;
}
";
let vertex_shader = create_shader(
&gl,
WebGlRenderingContext::VERTEX_SHADER,
vertex_shader_source,
).unwrap();
let fragment_shader = create_shader(
&gl,
WebGlRenderingContext::FRAGMENT_SHADER,
fragment_shader_source,
).unwrap();
let shader_program = gl.create_program().unwrap();
gl.attach_shader(&shader_program, &vertex_shader);
gl.attach_shader(&shader_program, &fragment_shader);
gl.link_program(&shader_program);
if gl.get_program_parameter(&shader_program, WebGlRenderingContext::LINK_STATUS)
.as_bool()
.unwrap_or(false) {
g.use_program(Some(&shader_program));
Ok(shader_program);
} else {
return Err(JsValue::from_str(
&gl.get_program_info_log(&shader_program)
.unwrap_or_else(|| "Unknown error linking program".into()),
));
}
}