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level_crawler/level_test.p8
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193
level_crawler/level_test.p8
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pico-8 cartridge // http://www.pico-8.com
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||||||
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version 42
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||||||
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__lua__
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entities={}
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||||||
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function _init()
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||||||
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maps[currentmap]:init()
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end
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function _update()
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maps[currentmap]:update()
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player:update()
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||||||
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for e in all(entities) do
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e:update()
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end
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||||||
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end
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||||||
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||||||
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function _draw()
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maps[currentmap]:draw()
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player:draw()
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for e in all(entities) do
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e:draw()
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end
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end
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-->8
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--globals
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||||||
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--types
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entity={
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x=0,
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y=0,
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s=0,
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w=8,
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h=8,
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ox=0,
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oy=0,
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draw=function(self)
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spr(self.s,self.x*8,self.y*8)
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end,
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update=function(self)
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end,
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init=function(self)
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||||||
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end,
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||||||
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new=function(self,obj)
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||||||
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obj = obj or self
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||||||
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return setmetatable(obj, {__index=self})
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end
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||||||
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}
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maptype={
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x=0,
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y=0,
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w=6,
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h=8,
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exits={
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first={
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x=3,
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y=1,
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s=3,
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n="red",
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px=3,
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py=1
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}
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},
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||||||
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update=function(self)
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for goal in all(self.exits) do
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if player.x == goal.x and player.y ==goal.y then
|
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player.x,player.y=goal.px,goal.py
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currentmap=goal.n
|
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maps[currentmap]:init()
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end
|
||||||
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end
|
||||||
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end,
|
||||||
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draw=function(self)
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||||||
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cls()
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||||||
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map(self.x,self.y,0,0,self.w,self.h)
|
||||||
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camera(-64+self.w*8/2,-64+self.h*8/2)
|
||||||
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printh("exits".. #self.exits)
|
||||||
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for goal in all(self.exits) do
|
||||||
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printh(goal)
|
||||||
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spr(goal.s,goal.x*8,goal.y*8)
|
||||||
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end
|
||||||
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end,
|
||||||
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init=function(self)
|
||||||
|
|
||||||
|
end,
|
||||||
|
new=function(self,obj)
|
||||||
|
local obj = obj or self
|
||||||
|
return setmetatable(obj, {__index=self})
|
||||||
|
end
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
--functions
|
||||||
|
function hit(obj, x, y)
|
||||||
|
return fget(mget(obj.x+x,obj.y+y),1)
|
||||||
|
end
|
||||||
|
|
||||||
|
-->8
|
||||||
|
--player
|
||||||
|
player=entity:new({
|
||||||
|
x=1,
|
||||||
|
y=1,
|
||||||
|
update=function(self)
|
||||||
|
if btnp(⬆️) then
|
||||||
|
if not (hit(self,0,-1)) then
|
||||||
|
self.y-=1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if btnp(⬇️) then
|
||||||
|
if not (hit(self,0,1)) then
|
||||||
|
self.y+=1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if btnp(⬅️) then
|
||||||
|
if not (hit(self,-1,0)) then
|
||||||
|
self.x-=1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if btnp(➡️) then
|
||||||
|
if not (hit(self,1,0)) then
|
||||||
|
self.x+=1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
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||||||
|
|
||||||
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||||||
|
-->8
|
||||||
|
--maps
|
||||||
|
currentmap="red"
|
||||||
|
maps={
|
||||||
|
red=maptype:new({
|
||||||
|
exits={
|
||||||
|
{
|
||||||
|
x=3,
|
||||||
|
y=1,
|
||||||
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s=3,
|
||||||
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n="green",
|
||||||
|
px=3,
|
||||||
|
py=1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}),
|
||||||
|
green=maptype:new({
|
||||||
|
x=7,
|
||||||
|
y=0,
|
||||||
|
w=6,
|
||||||
|
h=8,
|
||||||
|
exits={
|
||||||
|
{
|
||||||
|
x=4,
|
||||||
|
y=4,
|
||||||
|
s=3,
|
||||||
|
n="red",
|
||||||
|
px=4,
|
||||||
|
py=4
|
||||||
|
}
|
||||||
|
},
|
||||||
|
})
|
||||||
|
}
|
||||||
|
__gfx__
|
||||||
|
00000000444444443333333300111110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000488888853bbbbbbd01100010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00700700488888853bbbbbbd01000011000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00077000488888853bbbbbbd01000001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00077000488888853bbbbbbd01000001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00700700488888853bbbbbbd01000001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000488888853bbbbbbd01101111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000055555555dddddddd00110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000088d8888dbbdbbbbd00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000088d8888dbbdbbbbd00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000dd8dddd8ddbddddb00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000d888d888dbbbdbbb00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000d888d888dbbbdbbb00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000dddddddddddddddd00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000008d888d88bdbbbdbb00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000008d888d88bdbbbdbb00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
__gff__
|
||||||
|
0002020000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
__map__
|
||||||
|
0101010101010002020202020200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0111111111010002121212120200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0111111111010002121212120200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0111111111010002121212120200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0111111111010002121212120200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0111111111010002121212120200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0101010101010002020202020200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
12
level_crawler/readme.md
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12
level_crawler/readme.md
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|
|||||||
|
# levelcrawler
|
||||||
|
|
||||||
|
tldr it's a poc to move from level to level only drawing partial data from the map
|
||||||
|
|
||||||
|
This is kindof like a test to make a dungeon crawler type thing with a map?
|
||||||
|
Basically i wanted to only draw parts of the map and have level transitions, so that's what i did so far :p
|
||||||
|
|
||||||
|
next up 2 things:
|
||||||
|
- i wanna do enemies
|
||||||
|
- map uses col pallette fuckery. I did this once with a little swimming poc i made for alain but it'd be actually really usefull to do it for levels instead. The difficulty being that i'd have to update the player col pal seperately. so run pal in the map shit, then on draw for the player ignore it (i think that's what i'm goign to do) and then in the enemy shit use it again. Gonna be complex but also cool
|
||||||
|
|
||||||
|
|
@@ -32,8 +32,8 @@ function _update()
|
|||||||
-- wsong()
|
-- wsong()
|
||||||
async(function()
|
async(function()
|
||||||
while true do
|
while true do
|
||||||
poke(rnd(0x6000),rnd(0x00ff))
|
poke(rnd(0x6000),rnd(0xf))
|
||||||
poke(rnd(0x6000),rnd(0x00ff))
|
-- poke(rnd(0x6000),rnd(0xf))
|
||||||
yield()
|
yield()
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
@@ -1,3 +1,6 @@
|
|||||||
# some games
|
# some games
|
||||||
|
|
||||||
just a collection of everything i made on pico8 so far :p also contains code from friends and stuff
|
just a collection of everything i made on pico8 so far :p also contains code from friends and stuff
|
||||||
|
|
||||||
|
|
||||||
|
most of this root is unstructured, but the subfolders usually have some readme in there :p that explains at least something
|
||||||
|
6
smbreplay/readme.md
Normal file
6
smbreplay/readme.md
Normal file
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|
|||||||
|
# smbreplay
|
||||||
|
|
||||||
|
wanted to remake super meat boys replay system.
|
||||||
|
|
||||||
|
Basically what i did was every frame the game ran i would querry the btn input bit thing (like if you have btn() with no args)
|
||||||
|
and then i would save those in an array for whatever entity is playing. Then when i die i would save that array to a 2d array saving all the replays. and then at the end i'd create entities that just play those inputs every update frame. cool right?
|
449
smbreplay/smbreplay.p8
Normal file
449
smbreplay/smbreplay.p8
Normal file
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|
|||||||
|
pico-8 cartridge // http://www.pico-8.com
|
||||||
|
version 42
|
||||||
|
__lua__
|
||||||
|
function _init()
|
||||||
|
|
||||||
|
for i=0,20 do
|
||||||
|
printh("")
|
||||||
|
end
|
||||||
|
|
||||||
|
printh("init")
|
||||||
|
end
|
||||||
|
|
||||||
|
function _update60()
|
||||||
|
if statechange then
|
||||||
|
statechange=false
|
||||||
|
states[state]:init()
|
||||||
|
end
|
||||||
|
states[state]:update()
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function _draw()
|
||||||
|
states[state]:draw()
|
||||||
|
for r in all(states[state].routines) do
|
||||||
|
if costatus(r) == "dead" then
|
||||||
|
del(states[state].routines,r)
|
||||||
|
else
|
||||||
|
assert(coresume(r))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-->8
|
||||||
|
--globals
|
||||||
|
--global environment
|
||||||
|
global=_ENV
|
||||||
|
|
||||||
|
--timer
|
||||||
|
tim=0
|
||||||
|
|
||||||
|
--class
|
||||||
|
class=setmetatable({
|
||||||
|
new=function(_ENV,tbl)
|
||||||
|
tbl=setmetatable(tbl or {},{
|
||||||
|
__index=_ENV
|
||||||
|
})
|
||||||
|
|
||||||
|
tbl:init()
|
||||||
|
|
||||||
|
return tbl
|
||||||
|
end,
|
||||||
|
init=function()end
|
||||||
|
},{__index=_ENV})
|
||||||
|
|
||||||
|
|
||||||
|
--states
|
||||||
|
state="intro"
|
||||||
|
statechange=true
|
||||||
|
states={
|
||||||
|
--state.intro
|
||||||
|
intro={
|
||||||
|
init=function(self)
|
||||||
|
self.x=45
|
||||||
|
self.y=128
|
||||||
|
self.intro=cocreate(function()
|
||||||
|
for i=80,30,-1 do
|
||||||
|
self.y=i
|
||||||
|
yield()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end,
|
||||||
|
update=function(self)
|
||||||
|
if btnp(🅾️) then
|
||||||
|
statechange=true
|
||||||
|
state="gameplay"
|
||||||
|
end
|
||||||
|
if costatus(self.intro)!="dead" then
|
||||||
|
coresume(self.intro)
|
||||||
|
end
|
||||||
|
|
||||||
|
end,
|
||||||
|
draw=function(self)
|
||||||
|
cls()
|
||||||
|
cursor(self.x,self.y)
|
||||||
|
print("welcome!")
|
||||||
|
print("⬅️ left")
|
||||||
|
print("➡️ right")
|
||||||
|
print("❎ jump")
|
||||||
|
print("🅾️ reset")
|
||||||
|
print("press 🅾️ to continue")
|
||||||
|
end
|
||||||
|
},
|
||||||
|
--state.gameplay
|
||||||
|
gameplay={
|
||||||
|
routines={}, --todo add death anims
|
||||||
|
init=function()
|
||||||
|
pl = player:new()
|
||||||
|
tim=time()
|
||||||
|
pl.x,pl.y=maps[currentmap]:init()
|
||||||
|
add(entities,pl)
|
||||||
|
end,
|
||||||
|
update=function()
|
||||||
|
buttons=btn()
|
||||||
|
for entity in all(entities) do
|
||||||
|
entity:update()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
draw=function()
|
||||||
|
cls()
|
||||||
|
maps[currentmap]:draw()
|
||||||
|
for e in all(entities) do
|
||||||
|
e:draw()
|
||||||
|
end
|
||||||
|
cursor(0,100)
|
||||||
|
color(7)
|
||||||
|
print("time:"..time()-tim)
|
||||||
|
print("attempts:"..count(replays))
|
||||||
|
|
||||||
|
end
|
||||||
|
},
|
||||||
|
--state.replay
|
||||||
|
replay={
|
||||||
|
routines={},
|
||||||
|
init=function(self)
|
||||||
|
printh(#replays)
|
||||||
|
|
||||||
|
end,
|
||||||
|
update=function(self)
|
||||||
|
for entity in all(entities) do
|
||||||
|
entity:update()
|
||||||
|
|
||||||
|
end
|
||||||
|
if #entities==0 then
|
||||||
|
entities={}
|
||||||
|
printh("replays:"..#replays)
|
||||||
|
for a in all(replays) do
|
||||||
|
t={}
|
||||||
|
for item in all(a) do
|
||||||
|
add(t,item)
|
||||||
|
end
|
||||||
|
rep=replayer:new({actions=t,c=rnd(16)})
|
||||||
|
rep.x,rep.y=maps[currentmap]:init()
|
||||||
|
add(entities,rep)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
draw=function(self)
|
||||||
|
cls()
|
||||||
|
maps[currentmap]:draw()
|
||||||
|
for e in all(entities) do
|
||||||
|
e:draw()
|
||||||
|
end
|
||||||
|
cursor(10,100)
|
||||||
|
print("you won! in only "..#replays.." attempts!")
|
||||||
|
print("press 🅾️ to go to next level")
|
||||||
|
|
||||||
|
end,
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
--entity
|
||||||
|
entity=class:new({
|
||||||
|
x=1,
|
||||||
|
y=1,
|
||||||
|
w=8,
|
||||||
|
h=8,
|
||||||
|
routines={},
|
||||||
|
actions={},
|
||||||
|
})
|
||||||
|
entities={}
|
||||||
|
|
||||||
|
--btn
|
||||||
|
buttons=0
|
||||||
|
|
||||||
|
--replays
|
||||||
|
replays={}
|
||||||
|
|
||||||
|
--gravity
|
||||||
|
gravity=.2
|
||||||
|
|
||||||
|
--helper functions
|
||||||
|
function hitx(e)
|
||||||
|
fl=0
|
||||||
|
for x=0,e.w do
|
||||||
|
x1,y1,y2=(e.x+x)/8,e.y-1/8,(e.y+e.h-1)/8
|
||||||
|
fl=fl|fget(mget(x1,y1))|fget(mget(x1,y2))
|
||||||
|
end
|
||||||
|
return fl
|
||||||
|
end
|
||||||
|
|
||||||
|
function hity(e)
|
||||||
|
fl=0
|
||||||
|
for y=0,e.h do
|
||||||
|
x1,x2,y1=e.x/8,(e.x+e.w)/8,(e.y+y)/8
|
||||||
|
fl=fl|fget(mget(x1,y1))|fget(mget(x2,y1))
|
||||||
|
end
|
||||||
|
return fl
|
||||||
|
end
|
||||||
|
|
||||||
|
function hitbottom(obj)
|
||||||
|
fl=0
|
||||||
|
for x=0,obj.w,obj.w do
|
||||||
|
x1,y1=(obj.x+x)/8,(obj.y+obj.h+1)/8 --1 below
|
||||||
|
fl=fl|fget(mget(x1,y1))
|
||||||
|
end
|
||||||
|
return (fl==1)
|
||||||
|
end
|
||||||
|
|
||||||
|
--restart(win?,actions)
|
||||||
|
function restart(w,obj)
|
||||||
|
add(replays,obj.actions)
|
||||||
|
if w then
|
||||||
|
sfx(10,1)
|
||||||
|
entities={}
|
||||||
|
tim=time()
|
||||||
|
for a in all(replays) do
|
||||||
|
t={}--this is necessary because it otherwise stores a ref, not a clone
|
||||||
|
for item in all(a) do
|
||||||
|
add(t,item)
|
||||||
|
end
|
||||||
|
rep=replayer:new({actions=t,c=rnd(16)})
|
||||||
|
rep.x,rep.y=maps[currentmap]:init()
|
||||||
|
add(entities,rep)
|
||||||
|
end
|
||||||
|
state="replay"
|
||||||
|
statechange=true
|
||||||
|
else
|
||||||
|
sfx(9)
|
||||||
|
add(states[state].routines,cocreate(function()
|
||||||
|
a={16,16,32,32,48,48,48}
|
||||||
|
bx,by=obj.x,obj.y
|
||||||
|
for x in all(a) do
|
||||||
|
printh(bx)
|
||||||
|
spr(x,bx,by)
|
||||||
|
yield()
|
||||||
|
end
|
||||||
|
end))
|
||||||
|
entities,tim={},time()
|
||||||
|
sx,sy=maps[currentmap]:init()
|
||||||
|
add(entities,player:new({actions={},x=sx,y=sy}))
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-->8
|
||||||
|
--characters
|
||||||
|
|
||||||
|
--npc
|
||||||
|
npc=entity:new({
|
||||||
|
spd=.5,
|
||||||
|
s=0,--sprite
|
||||||
|
v=.5,
|
||||||
|
c=8,
|
||||||
|
f=false,
|
||||||
|
update=function(_ENV)
|
||||||
|
end,
|
||||||
|
draw=function(_ENV)
|
||||||
|
pal(8,c)
|
||||||
|
spr(s,x-(8-w)/2,y-(8-h)/2,1,1,f)
|
||||||
|
pal()
|
||||||
|
end
|
||||||
|
|
||||||
|
})
|
||||||
|
|
||||||
|
player=npc:new({
|
||||||
|
x=6,
|
||||||
|
y=6,
|
||||||
|
s=0,
|
||||||
|
yv=0,
|
||||||
|
xv=0,
|
||||||
|
-- w=6,
|
||||||
|
-- h=6,
|
||||||
|
j=3, --jump height
|
||||||
|
friction=.5,
|
||||||
|
actions={},
|
||||||
|
update=function(self)
|
||||||
|
-- self.xv,self.yv=0,0 --l,r,u,d
|
||||||
|
self.xv*=self.friction
|
||||||
|
self:grav()
|
||||||
|
self:move()
|
||||||
|
self.x+=self.xv
|
||||||
|
self.y+=self.yv
|
||||||
|
if (self.xv>0) self.f=false
|
||||||
|
if (self.xv<0) self.f=true
|
||||||
|
end,
|
||||||
|
grav=function(self)
|
||||||
|
self.yv+=gravity
|
||||||
|
end,
|
||||||
|
jump=function(self)
|
||||||
|
if (hitbottom(self)) then
|
||||||
|
sfx(8,-1,0,rnd(16))
|
||||||
|
self.yv-=self.j
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
move=function(self)
|
||||||
|
local b=global.buttons
|
||||||
|
if ((b&0b0001)!=0) self.xv-=self.v
|
||||||
|
if ((b&0b0010)!=0) self.xv+=self.v
|
||||||
|
if ((b&0x10)!=0) self:jump()
|
||||||
|
if (btnp(❎)) restart(false,self)
|
||||||
|
t=player:new({x=self.x+self.xv,y=self.y+self.yv})
|
||||||
|
fx,fy=hitx(t),hity(t)
|
||||||
|
if (((fx|fy)&0x4)!=0) restart(false,self)
|
||||||
|
if (((fx|fy)&0x2)!=0) restart(true,self)
|
||||||
|
-- if ((fx&0x1)!=0) self.xv=0
|
||||||
|
if ((fy&0x1)!=0) self.yv=0
|
||||||
|
|
||||||
|
add(self.actions,b)
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
replayer=player:new({
|
||||||
|
i=1,
|
||||||
|
alive=true,
|
||||||
|
c=8,
|
||||||
|
move=function(self)
|
||||||
|
local b = self.actions[1] or 0x0
|
||||||
|
if ((b&0x1)!=0) self.xv-=self.v
|
||||||
|
if ((b&0x2)!=0) self.xv+=self.v
|
||||||
|
if ((b&0x10)!=0) self:jump()
|
||||||
|
|
||||||
|
t=player:new({x=self.x+self.xv,y=self.y+self.yv})
|
||||||
|
fx,fy=hitx(t),hity(t)
|
||||||
|
if ((fx&0x1)!=0) self.xv=0
|
||||||
|
if ((fy&0x1)!=0) self.yv=0
|
||||||
|
deli(self.actions,1)
|
||||||
|
if (#self.actions==0) then
|
||||||
|
del(entities,self)
|
||||||
|
sfx(9)
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
})
|
||||||
|
-->8
|
||||||
|
--maps
|
||||||
|
maps={
|
||||||
|
forrest={
|
||||||
|
x=0,
|
||||||
|
y=0,
|
||||||
|
pl={},
|
||||||
|
init=function(self)
|
||||||
|
map(self.x,self.y)
|
||||||
|
for x=0,15 do
|
||||||
|
for y=0,15 do
|
||||||
|
if (mget(x,y)==0) then
|
||||||
|
px,py=x*8,y*8
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return px,py
|
||||||
|
end,
|
||||||
|
draw=function(self)
|
||||||
|
pal(pl)
|
||||||
|
map(self.x,self.y)
|
||||||
|
|
||||||
|
for x=0,128,8 do
|
||||||
|
for y=0,128,8 do
|
||||||
|
if fget(mget(x/8,y/8),0x0) then
|
||||||
|
if (not fget(mget(x/8,y/8-1),0x0)) then
|
||||||
|
sspr(16,8,8,2,x,y)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
currentmap="forrest"
|
||||||
|
__gfx__
|
||||||
|
000000008888888855555555eeeeeeee000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000008888888855555555eeeeeeee000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
088888808888888855555555eeeeeeee000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
088080808888888855555555eeeeeeee000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
088080808888888855555555eeeeeeee000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
088888808888888855555555eeeeeeee000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
088888808888888855555555eeeeeeee000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
008008008888888855555555eeeeeeee000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000000000000b3bb33bb00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000075503b00000b00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000005c00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00080000000005500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000800000000bb00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000000008b800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000080800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00008000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00008000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00888080000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00080000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000009999999900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000009999999900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00800800000000009999999900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00808000000000009999999900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00088800000000009999999900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00808000000000009999999900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00008800000000009999999900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000009999999900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
__gff__
|
||||||
|
0004010200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
__map__
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222220222222222032222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222220222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222020222220222222222222222220222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222220222220222022222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222202220222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222220222222222222202222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0222222222220222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0022220222220222022222022222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222220222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0022022222220222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0202020202020201010101010101010102222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
__sfx__
|
||||||
|
000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0001000029050340502f0502505016050090500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0004000017750097500c750157502c750147501475014750057500a75005750057500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000500001a2501e2501f2502325000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
147
untitled.p8
Normal file
147
untitled.p8
Normal file
@@ -0,0 +1,147 @@
|
|||||||
|
pico-8 cartridge // http://www.pico-8.com
|
||||||
|
version 42
|
||||||
|
__lua__
|
||||||
|
function _init()
|
||||||
|
add(entities,player:new())
|
||||||
|
for i=0,20 do
|
||||||
|
printh("")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function _update60()
|
||||||
|
b=btn()
|
||||||
|
for e in all(entities) do
|
||||||
|
e:update()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function _draw()
|
||||||
|
cls()
|
||||||
|
map()
|
||||||
|
for e in all(entities) do
|
||||||
|
e:draw()
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
-->8
|
||||||
|
--globals
|
||||||
|
--global environment
|
||||||
|
global=_ENV
|
||||||
|
|
||||||
|
--class
|
||||||
|
class=setmetatable({
|
||||||
|
new=function(_ENV,tbl)
|
||||||
|
tbl=setmetatable(tbl or {},{
|
||||||
|
__index=_ENV
|
||||||
|
})
|
||||||
|
|
||||||
|
tbl:init()
|
||||||
|
|
||||||
|
return tbl
|
||||||
|
end,
|
||||||
|
init=function()end
|
||||||
|
},{__index=_ENV})
|
||||||
|
|
||||||
|
|
||||||
|
--entity
|
||||||
|
entity=class:new({
|
||||||
|
x=1,
|
||||||
|
y=1,
|
||||||
|
w=8,
|
||||||
|
h=8
|
||||||
|
})
|
||||||
|
entities={}
|
||||||
|
|
||||||
|
--btn
|
||||||
|
b=0
|
||||||
|
|
||||||
|
--helper functions
|
||||||
|
function hitx(e)
|
||||||
|
fl=0
|
||||||
|
for x=0,e.w do
|
||||||
|
x1,y1,y2=(e.x+x)/8,e.y/8,(e.y+e.h)/8
|
||||||
|
fl=fl|fget(mget(x1,y1))|fget(mget(x1,y2))
|
||||||
|
end
|
||||||
|
return fl
|
||||||
|
end
|
||||||
|
|
||||||
|
function hity(e)
|
||||||
|
fl=0
|
||||||
|
for y=0,e.h do
|
||||||
|
x1,x2,y1=e.x/8,(e.x+e.w)/8,(e.y+y)/8
|
||||||
|
fl=fl|fget(mget(x1,y1))|fget(mget(x2,y1))
|
||||||
|
end
|
||||||
|
return fl
|
||||||
|
end
|
||||||
|
-->8
|
||||||
|
--npc
|
||||||
|
npc=entity:new({
|
||||||
|
spd=.5,
|
||||||
|
s=0,--sprite
|
||||||
|
|
||||||
|
update=function(_ENV)
|
||||||
|
|
||||||
|
end,
|
||||||
|
draw=function(_ENV)
|
||||||
|
|
||||||
|
spr(s,x,y)
|
||||||
|
end
|
||||||
|
|
||||||
|
})
|
||||||
|
|
||||||
|
player=npc:new({
|
||||||
|
x=6,
|
||||||
|
y=6,
|
||||||
|
s=0,
|
||||||
|
update=function(self)
|
||||||
|
-- hit(self)
|
||||||
|
b=global.b
|
||||||
|
xv,yv=0,0
|
||||||
|
--left,right,up,down
|
||||||
|
if ((b & 0x1)!=0) xv-=1
|
||||||
|
if ((b&0x2)!=0) xv+=1
|
||||||
|
if ((b&0x4)!=0) yv-=1
|
||||||
|
if ((b&0x8)!=0) yv+=1
|
||||||
|
if xv!=0 or yv!=0 then
|
||||||
|
-- if (hity(player:new({y=self.y+yv}))) self.y+=yv
|
||||||
|
-- if hit(player:new({
|
||||||
|
-- x=self.x+xv,
|
||||||
|
-- y=self.y+yv
|
||||||
|
-- })) then
|
||||||
|
-- printh("hit")
|
||||||
|
-- else
|
||||||
|
-- if (hitx(player:new({x=self.x+xv}))) printh("x?")
|
||||||
|
t=player:new({x=self.x+xv,y=self.y+yv})
|
||||||
|
fx=hitx(t) --flags x
|
||||||
|
fy=hity(t) --flags y
|
||||||
|
if ((fx&0x1)==0) self.x+=xv
|
||||||
|
if ((fy&0x1)==0) self.y+=yv
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
__gfx__
|
||||||
|
0000000088888888cccccccceeeeeeee000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000088888888cccccccceeeeeeee000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0070070088888888cccccccceeeeeeee000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0007700088888888cccccccceeeeeeee000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0007700088888888cccccccceeeeeeee000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0070070088888888cccccccceeeeeeee000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000088888888cccccccceeeeeeee000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000088888888cccccccceeeeeeee000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
__gff__
|
||||||
|
0000010200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
__map__
|
||||||
|
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000000000200000000000000000000000200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000000000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000000000000000000000200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000000000000000000000000020000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000002000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
Reference in New Issue
Block a user