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# smbreplay
wanted to remake super meat boys replay system.
Basically what i did was every frame the game ran i would querry the btn input bit thing (like if you have btn() with no args)
and then i would save those in an array for whatever entity is playing. Then when i die i would save that array to a 2d array saving all the replays. and then at the end i'd create entities that just play those inputs every update frame. cool right?