Files
pico8/smbreplay
2025-08-10 00:07:56 +02:00
..
2025-08-10 00:07:56 +02:00
2025-08-10 00:07:56 +02:00

smbreplay

wanted to remake super meat boys replay system.

Basically what i did was every frame the game ran i would querry the btn input bit thing (like if you have btn() with no args) and then i would save those in an array for whatever entity is playing. Then when i die i would save that array to a 2d array saving all the replays. and then at the end i'd create entities that just play those inputs every update frame. cool right?