This commit is contained in:
2024-06-19 11:38:41 +02:00
commit 2146b01abd
8 changed files with 167 additions and 0 deletions

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/

31
CharacterBody3D.gd Normal file
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extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y -= gravity * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = abs(velocity.y)+JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()

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icon.svg Normal file
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z" fill="#478cbf"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

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Width:  |  Height:  |  Size: 949 B

37
icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dg8t3bym1m7d8"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

40
node_3d.tscn Normal file
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[gd_scene load_steps=6 format=3 uid="uid://cet5x83r5jeyl"]
[ext_resource type="Script" path="res://player_move.gd" id="1_3w378"]
[sub_resource type="BoxShape3D" id="BoxShape3D_xx3kl"]
size = Vector3(20, 0.1, 20)
[sub_resource type="BoxMesh" id="BoxMesh_lwlrc"]
size = Vector3(20, 0.1, 20)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_fla64"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_hyrp0"]
[node name="Node3D" type="Node3D"]
[node name="ground" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="ground"]
shape = SubResource("BoxShape3D_xx3kl")
[node name="MeshInstance3D" type="MeshInstance3D" parent="ground"]
mesh = SubResource("BoxMesh_lwlrc")
[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
script = ExtResource("1_3w378")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
shape = SubResource("CapsuleShape3D_fla64")
[node name="MeshInstance3D" type="MeshInstance3D" parent="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
mesh = SubResource("CapsuleMesh_hyrp0")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.945194, 0.326509, 0, -0.326509, 0.945194, 0, 3.40972, 20.5085)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.996617, -0.082182, 1.18574e-09, 0.0479042, 0.580931, 0.812542, -0.0667763, -0.809793, 0.582903, 0, 14.9801, 0)

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player_move.gd Normal file
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extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 10.5
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
var vel = Vector3(0.01,gravity,0.01)
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y -= gravity * delta
# Handle jump.
var jv = JUMP_VELOCITY + abs(velocity.y)
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = jv
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="pogo"
run/main_scene="res://node_3d.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"