mirror of
https://github.com/bvanroll/pogo.git
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okay
This commit is contained in:
BIN
Aperture_Science_logo_cercle-3962497901.png
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BIN
Aperture_Science_logo_cercle-3962497901.png
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After Width: | Height: | Size: 793 KiB |
35
Aperture_Science_logo_cercle-3962497901.png.import
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35
Aperture_Science_logo_cercle-3962497901.png.import
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@@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dbvpr64gra7yk"
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path.s3tc="res://.godot/imported/Aperture_Science_logo_cercle-3962497901.png-a7fcde5444130e98d49d00b7921d23f6.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://Aperture_Science_logo_cercle-3962497901.png"
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dest_files=["res://.godot/imported/Aperture_Science_logo_cercle-3962497901.png-a7fcde5444130e98d49d00b7921d23f6.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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10
node_3d.tscn
10
node_3d.tscn
@@ -3,6 +3,7 @@
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[ext_resource type="Script" path="res://player_move.gd" id="1_3w378"]
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[ext_resource type="Shader" path="res://node_3d.gdshader" id="1_bq3vy"]
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[ext_resource type="Script" path="res://player_cam.gd" id="2_cfjd0"]
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[ext_resource type="Texture2D" uid="uid://dbvpr64gra7yk" path="res://Aperture_Science_logo_cercle-3962497901.png" id="3_vg2la"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_xx3kl"]
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size = Vector3(100, 0.1, 100)
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@@ -20,10 +21,8 @@ size = Vector3(100, 0.1, 100)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_hyrp0"]
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[sub_resource type="ImageTexture" id="ImageTexture_bll23"]
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[sub_resource type="ORMMaterial3D" id="ORMMaterial3D_y47wq"]
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albedo_texture = SubResource("ImageTexture_bll23")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wm6qp"]
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albedo_texture = ExtResource("3_vg2la")
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[node name="Node3D" type="Node3D"]
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@@ -45,10 +44,9 @@ shape = SubResource("CapsuleShape3D_fla64")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="player"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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mesh = SubResource("CapsuleMesh_hyrp0")
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surface_material_override/0 = SubResource("ORMMaterial3D_y47wq")
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surface_material_override/0 = SubResource("StandardMaterial3D_wm6qp")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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script = ExtResource("2_cfjd0")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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@@ -15,5 +15,6 @@ func _process(delta):
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position.y = move_toward(position.y, player.position.y + cam_distance + player_height/2., cam_speed * delta)
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position.z = move_toward(position.z, player.position.z + cam_distance, cam_speed*delta)
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position.x = move_toward(position.x, player.position.x, cam_speed* delta)
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look_at(player.position + Vector3(0., player_height, 0.))
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look_at(player.rotation + Vector3(0., player_height, 0.))
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pass
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