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okay
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@@ -15,5 +15,6 @@ func _process(delta):
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position.y = move_toward(position.y, player.position.y + cam_distance + player_height/2., cam_speed * delta)
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position.z = move_toward(position.z, player.position.z + cam_distance, cam_speed*delta)
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position.x = move_toward(position.x, player.position.x, cam_speed* delta)
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look_at(player.position + Vector3(0., player_height, 0.))
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look_at(player.rotation + Vector3(0., player_height, 0.))
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pass
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