mirror of
https://github.com/bvanroll/shaders.git
synced 2025-08-29 20:12:48 +00:00
next up oak
This commit is contained in:
47
learning/PixelSpirit/the_shadow.frag
Normal file
47
learning/PixelSpirit/the_shadow.frag
Normal file
@@ -0,0 +1,47 @@
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
uniform vec2 u_resolution;
|
||||
uniform vec2 u_mouse;
|
||||
uniform float u_time;
|
||||
|
||||
#define PI 3.14159265359
|
||||
|
||||
const vec3 uAColor = vec3(.5,.5,.5);
|
||||
const vec3 uBColor = vec3(.5,.5,.5);
|
||||
const vec3 uCColor = vec3(1.,1.,1.);
|
||||
const vec3 uDColor = vec3(.0,.33,.67);
|
||||
|
||||
//get colors from http://dev.thi.ng/gradients/
|
||||
vec3 cosPalette(float t) {
|
||||
return uAColor + uBColor*cos(6.28318*(uCColor*t+uDColor));
|
||||
}
|
||||
|
||||
vec2 rotate(vec2 st, float a) {
|
||||
st = mat2(cos(a),-sin(a),sin(a),cos(a))*(st-.5);
|
||||
return st+.5;
|
||||
}
|
||||
|
||||
float rectSDF(vec2 st, vec2 s) {
|
||||
st = st*2.-1.;
|
||||
return max(abs(st.x/s.x),abs(st.y/s.y));
|
||||
}
|
||||
|
||||
float fill(float x, float size) {
|
||||
return 1.-step(size, x);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 st = gl_FragCoord.xy/u_resolution;
|
||||
vec3 color = vec3(0.0,0.0,0.0);
|
||||
float alpha = 1.0;
|
||||
st = rotate(st, radians(-45.));
|
||||
vec2 size = vec2(1.);
|
||||
vec2 off = vec2(-0.02,.02);
|
||||
color += fill(rectSDF(st+off, size),.3);
|
||||
color += fill(rectSDF(st-off, size),.3);
|
||||
color *= (1.-fill(rectSDF(st-off, size),.29));
|
||||
//color *= step(.38,rectSDF(st-off,size));
|
||||
|
||||
gl_FragColor = vec4(color, alpha);
|
||||
}
|
Reference in New Issue
Block a user