next up oak

This commit is contained in:
2024-06-02 14:35:09 +02:00
parent efe6994597
commit 1dcc6145a4
4 changed files with 200 additions and 0 deletions

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#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
#define PI 3.14159265359
const vec3 uAColor = vec3(.5,.5,.5);
const vec3 uBColor = vec3(.5,.5,.5);
const vec3 uCColor = vec3(1.,1.,1.);
const vec3 uDColor = vec3(.0,.33,.67);
//get colors from http://dev.thi.ng/gradients/
vec3 cosPalette(float t) {
return uAColor + uBColor*cos(6.28318*(uCColor*t+uDColor));
}
vec2 rotate(vec2 st, float a) {
st = mat2(cos(a),-sin(a),sin(a),cos(a))*(st-.5);
return st+.5;
}
float rectSDF(vec2 st, vec2 s) {
st = st*2.-1.;
return max(abs(st.x/s.x),abs(st.y/s.y));
}
float fill(float x, float size) {
return 1.-step(size, x);
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
vec3 color = vec3(0.0,0.0,0.0);
float alpha = 1.0;
st = rotate(st, radians(-45.));
vec2 size = vec2(1.);
vec2 off = vec2(-0.02,.02);
color += fill(rectSDF(st+off, size),.3);
color += fill(rectSDF(st-off, size),.3);
color *= (1.-fill(rectSDF(st-off, size),.29));
//color *= step(.38,rectSDF(st-off,size));
gl_FragColor = vec4(color, alpha);
}