ok, kben er

This commit is contained in:
2024-06-18 22:37:23 +02:00
parent dc3c76bd1f
commit 30b87a48b0
3 changed files with 64 additions and 42 deletions

View File

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#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
#define PI 3.14159265359
vec2 rotate2D (vec2 st, float angle) {
st -= .5;
st = mat2(cos(angle),-sin(angle),
sin(angle),cos(angle))*st;
st += .5;
return st;
}
vec2 tile (vec2 st, float zoom) {
st *= zoom;
return fract(st);
}
vec2 rotateTilePatter(vec2 st) {
st *= 2.;
float index = 0.0;
index += step(1., mod(st.x,2.));
index += step(1.,mod(st.y,2.))*2.;
st = fract(st);
if(index == 1.) {
st = rotate2D(st, PI*.5);
} else if (index == 2.){
st = rotate2D(st, PI*-.5);
} else if (index == 3.){
st = rotate2D(st, PI);
}
return st;
}
void main() {
vec2 st = (gl_FragCoord.xy*2. - u_resolution.xy)/u_resolution.y;
// vec2 st = gl_FragCoord.xy/u_resolution.xy;
vec3 color = vec3(0.0,0.0,0.0);
float alpha = 1.0;
st = fract(st*2.);
st = rotateTilePatter(st);
color += step(st.x,st.y);
gl_FragColor = vec4(color, alpha);
}