starting on snippets folder keeping track of my thoughts since i lost my

thing
This commit is contained in:
2024-06-15 21:21:08 +02:00
parent a5f5e757ef
commit dc3c76bd1f
3 changed files with 17 additions and 2 deletions

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@@ -6,8 +6,6 @@ uniform float u_time;
uniform vec2 u_resolution;
uniform vec2 u_mouse;
vec4 col() {
vec2 st = gl_FragCoord.xy/u_resolution;
vec2 mt = u_mouse/u_resolution;

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@@ -0,0 +1,3 @@
vec2 rotate(vec2 st, float a) {
return mat2(cos(a),-sin(a),sin(a),cos(a))*(st);
}

14
snippets/rotate/rotate.md Normal file
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@@ -0,0 +1,14 @@
# Rotate
as far as i understand this function, it functions by multiplying a 2d vector by a mat2 (2x2 matrix as far as i can tell) like this:
[[cos(angle),-sin(angle)], [x,
[sin(angle),-cos(angle)]] x y]
creating something like this:
```
st.x = cos(angle)*st.x - sin(angle)*st.x
st.y = sin(angle)*st.y - cos(angle)*st.y
```
although i don't fully understand cos and sin's effect on these values, i feel like i'm a step closer to understand these functions