did until. These last two (fill especially) were harder to wrap my head

around
This commit is contained in:
2024-05-31 17:56:34 +02:00
parent 3272be4459
commit 511cde6617
2 changed files with 65 additions and 0 deletions

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#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
#define PI 3.14159265359
float rectSDF(vec2 st, vec2 s) {
st = st*2.-1.;
return max(abs(st.x/s.x),abs(st.y/s.y));
}
float stroke(in float x_coor, float s, float width){
float d = step(s,x_coor+width*.5)-step(s,x_coor-width*.5);
return clamp(d, 0.,1.);
}
float fill(float x, float size) {
return 1.-step(size, x);
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
vec3 color = vec3(0.0,0.0,0.0);
float alpha = 1.0;
float sdf = rectSDF(st, vec2(1.));
color += stroke(sdf,.5,.125);
color += fill(sdf,.1);
gl_FragColor = vec4(color, alpha);
}

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#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
#define PI 3.14159265359
float circleSDF(vec2 st) {
return length(st-.5)*2.;
}
float fill(float x, float size) {
return 1.-step(size, x);
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
vec3 color = vec3(0.0,0.0,0.0);
float alpha = 1.0;
color += fill(circleSDF(st),.65);
vec2 offset = vec2(.1,.05);
color -= fill(circleSDF(st-offset),.5);
gl_FragColor = vec4(color, alpha);
}