aspect ratio

This commit is contained in:
2024-04-27 17:36:26 +02:00
parent fd64ee4b02
commit c8b4375ba5
7 changed files with 161 additions and 0 deletions

View File

@@ -0,0 +1,18 @@
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
#define PI 3.14159265359
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
// vec3 color = vec3(0.0,0.0,0.0);
float pct = distance(gl_FragCoord.xy, (vec2(0.5)*u_resolution)) // find a way to make this a circle even when non 1:1 aspect ratio
vec3 color = vec3(pct);
gl_FragColor = vec4(color, 1.0);
}