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starting on snippets folder keeping track of my thoughts since i lost my
thing
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@@ -6,8 +6,6 @@ uniform float u_time;
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uniform vec2 u_resolution;
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uniform vec2 u_mouse;
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vec4 col() {
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vec2 st = gl_FragCoord.xy/u_resolution;
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vec2 mt = u_mouse/u_resolution;
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