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0e0c97b4e2
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ported the current code to 3ds, which meant there were some changes that had to be implemented: 3ds uses 255 for a scale for colors instead of floats between 0 and 1, getwidth actually doesn't give you the width, or maybe i didn't do it using the top screen gonna check that after this one, other weird stuff like the processor being too slow to exit out of a loop when something happens and it not doing it and trying to do the loop again so fixed that too...
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2018-08-30 00:35:07 +02:00 |
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f9d1789f40
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i don't think the death sound got there
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2018-08-29 19:20:42 +02:00 |
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2af8fecb7e
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almost finished the game, added movement and easyer translation, added targets, added the tail, added collision with tail and added a death sound.
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2018-08-29 19:20:08 +02:00 |
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b49b441632
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testing for 3ds now, last commit of the day
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2018-08-29 04:59:22 +02:00 |
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f9ae5d1584
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added difficulty settings by making the game faster
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2018-08-29 04:57:50 +02:00 |
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1fc55b7449
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basic game logic implemented, player var implemented, movement started of implementation, testing btns for 3ds
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2018-08-29 04:50:10 +02:00 |
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2f9add311d
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started with drawing rect
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2018-08-29 04:17:00 +02:00 |
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