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beppe/3dsStuff
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mirror of https://github.com/bvanroll/3dsStuff.git synced 2025-08-29 03:42:40 +00:00
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0e0c97b4e264a8dc9da1115e837d09afb2cc0431
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Author SHA1 Message Date
Beppe Vanrolleghem
0e0c97b4e2 ported the current code to 3ds, which meant there were some changes that had to be implemented: 3ds uses 255 for a scale for colors instead of floats between 0 and 1, getwidth actually doesn't give you the width, or maybe i didn't do it using the top screen gonna check that after this one, other weird stuff like the processor being too slow to exit out of a loop when something happens and it not doing it and trying to do the loop again so fixed that too... 2018-08-30 00:35:07 +02:00
beppe vanrolleghem
f9d1789f40 i don't think the death sound got there 2018-08-29 19:20:42 +02:00
beppe vanrolleghem
2af8fecb7e almost finished the game, added movement and easyer translation, added targets, added the tail, added collision with tail and added a death sound. 2018-08-29 19:20:08 +02:00
Beppe Vanrolleghem
b49b441632 testing for 3ds now, last commit of the day 2018-08-29 04:59:22 +02:00
Beppe Vanrolleghem
f9ae5d1584 added difficulty settings by making the game faster 2018-08-29 04:57:50 +02:00
Beppe Vanrolleghem
1fc55b7449 basic game logic implemented, player var implemented, movement started of implementation, testing btns for 3ds 2018-08-29 04:50:10 +02:00
Beppe Vanrolleghem
2f9add311d started with drawing rect 2018-08-29 04:17:00 +02:00
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