This website requires JavaScript.
Explore
Help
Sign In
beppe
/
3dsStuff
Watch
1
Star
0
Fork
0
You've already forked 3dsStuff
mirror of
https://github.com/bvanroll/3dsStuff.git
synced
2025-08-29 03:42:40 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
7
Commits
2
Branches
0
Tags
0e0c97b4e264a8dc9da1115e837d09afb2cc0431
Go to file
Code
Clone
HTTPS
Tea CLI
Open with VS Code
Open with VSCodium
Open with Intellij IDEA
Download ZIP
Download TAR.GZ
Download BUNDLE
Beppe Vanrolleghem
0e0c97b4e2
ported the current code to 3ds, which meant there were some changes that had to be implemented: 3ds uses 255 for a scale for colors instead of floats between 0 and 1, getwidth actually doesn't give you the width, or maybe i didn't do it using the top screen gonna check that after this one, other weird stuff like the processor being too slow to exit out of a loop when something happens and it not doing it and trying to do the loop again so fixed that too...
2018-08-30 00:35:07 +02:00
beep.wav
basic game logic implemented, player var implemented, movement started of implementation, testing btns for 3ds
2018-08-29 04:50:10 +02:00
death.wav
i don't think the death sound got there
2018-08-29 19:20:42 +02:00
main.lua
ported the current code to 3ds, which meant there were some changes that had to be implemented: 3ds uses 255 for a scale for colors instead of floats between 0 and 1, getwidth actually doesn't give you the width, or maybe i didn't do it using the top screen gonna check that after this one, other weird stuff like the processor being too slow to exit out of a loop when something happens and it not doing it and trying to do the loop again so fixed that too...
2018-08-30 00:35:07 +02:00
Description
No description provided
131
KiB
Languages
Lua
100%