Commit Graph

8 Commits

Author SHA1 Message Date
3d1356eec3 fixed the 3ds ratio stuff using the screens, using getwidth after setting the right screen fixed the issue, but the resolution we use in the lovegame is diff then the 3ds resolution therefore the vgrid had to be adjusted, should prob implement a love.conf for pc versions to keep it the same. 2018-08-30 00:42:55 +02:00
0e0c97b4e2 ported the current code to 3ds, which meant there were some changes that had to be implemented: 3ds uses 255 for a scale for colors instead of floats between 0 and 1, getwidth actually doesn't give you the width, or maybe i didn't do it using the top screen gonna check that after this one, other weird stuff like the processor being too slow to exit out of a loop when something happens and it not doing it and trying to do the loop again so fixed that too... 2018-08-30 00:35:07 +02:00
f9d1789f40 i don't think the death sound got there 2018-08-29 19:20:42 +02:00
2af8fecb7e almost finished the game, added movement and easyer translation, added targets, added the tail, added collision with tail and added a death sound. 2018-08-29 19:20:08 +02:00
b49b441632 testing for 3ds now, last commit of the day 2018-08-29 04:59:22 +02:00
f9ae5d1584 added difficulty settings by making the game faster 2018-08-29 04:57:50 +02:00
1fc55b7449 basic game logic implemented, player var implemented, movement started of implementation, testing btns for 3ds 2018-08-29 04:50:10 +02:00
2f9add311d started with drawing rect 2018-08-29 04:17:00 +02:00